UnrealScript Game Programming All in One / Edition 1

UnrealScript Game Programming All in One / Edition 1

by Ph.D., John P Flynt, Chris Caviness, Chris Caviness
     
 

ISBN-10: 1598631489

ISBN-13: 9781598631487

Pub. Date: 04/11/2006

Publisher: Cengage Learning


UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to…  See more details below

Overview


UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!

Product Details

ISBN-13:
9781598631487
Publisher:
Cengage Learning
Publication date:
04/11/2006
Edition description:
BK&CD-ROM
Pages:
616
Product dimensions:
7.20(w) x 8.90(h) x 1.70(d)

Related Subjects

Table of Contents


1. The World of UnrealScript Programming 2. Setting Up for Programming 3. Setting Up for Development 4. Setting Up ConTEXT 5. Shell Scripts with ConTEXT 6. Programming the Make.bat File 7. More Function Keys for ConTEXT 8. Refining Your Programming Routine 9. Fundamental UnrealScript Data Types 10. Data Types, Operators, and Operations 11. Built-In Numeric Functions 12. Built-In String Functions 13. Control Statements 14. Repetition Control Statements 15. Arrays 16. Structures and Enumerations 17. Classes and Objects 18. Functions and Classes 19. Classes and Class Associations 20. Associations and Generalizations

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