Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character.

A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.

In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with "secret codes" for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.

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Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character.

A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.

In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with "secret codes" for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.

17.99 In Stock
Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

by Richard Garriott, David Fisher
Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

by Richard Garriott, David Fisher

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Overview

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character.

A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.

In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with "secret codes" for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.


Product Details

ISBN-13: 9780062286673
Publisher: HarperCollins
Publication date: 05/21/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 297
File size: 10 MB

About the Author

Richard Garriottfounded the gaming companies Origin Systems, Destination Games, and most recently Portalarium. His Ultima series has sold millions of copies worldwide. In 2008, Richard rode Soyuz TMA-13 to the International Space Station, becoming the first American second-generation space traveler. He lives in New York City with his wife, Laetitia, and their two children.


David Fisher (a.k.a. the Rope Warrior) has performed for millions of fans throughout the world. He has made over 100 national television appearances and has performed for Boris Yeltsin in Russia and for Presidents Bill Clinton and George W. Bush. Since 1993, David has performed live for over five million school children. Fisher can perform razzle-dazzle tricks most people think are impossible -- like jumping rope while sitting on the floor (a.k.a. rump jumps or tush-ups).
But what he does better than anyone is teach seemingly impossible tricks so that kids can do them successfully. With a little practice, your kids will build confidence, stay fit, and have fun. You may even be tempted to join in the fun yourself!

Table of Contents

Introduction 1

1 Titanic Mistakes 5

2 I was a Teenage Dungeon Master 13

3 The Origin of Origin 25

4 The Wonders of Wondering 49

5 Minding My Own Business 69

6 A Universal Language 79

7 IV-Play <$$$> The New Rules of Engagement 91

8 Making Enemies 102

9 The Haunted <$$$> Themed Interactive Events 115

10 The Magic of Science 135

11 The discovery of the Pina Colada 145

12 End <$$$> the Beginning of the World 151

13 Nothing for Money 173

14 <$$$> a World and Never Got a Day of Rest 181

15 <$$$>: A-Geocaching We Will <$$$> 193

16 Playing for Keeps 201

17 <$$$> 201

18 <$$$> 221

19 Taking Up Space 255

20 Don't Kill Stephen Hawking! 269

21 Oh! The Places We'll Go 277

Acknowledgements <$$$>

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