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Up and Running with AutoCAD 2011: 2D and 3D Drawing and Modeling

Overview

Up and Running with AutoCAD 2011: 2D and 3D Drawing and Modeling provides an introduction to the fundamental concepts of AutoCAD. These concepts have been distilled down to basic, easy to understand explanations for the benefit of beginner students. Each chapter explains the new concept or command and why it is important. Readers are given the chance to apply just-learned knowledge to a real-life exercise, drawing, or model. They can also test their knowledge with end-of-chapter quizzes and drawing exercises.
The book is organized into three parts: Level 1, Level 2, and Level 3. Level 1 offers a wide breadth of knowledge on many topics. Its chapters comprise the complete essential knowledge set of an intermediate user. Students can then work on, if not necessarily set up and manage, moderate to complex drawings. Level 2 is meant for advanced users who are CAD managers, full-time AutoCAD draftspersons, architects, or self-employed and must do everything themselves. The goal here is depth, and several features not deemed critically important in Level 1 are revisited to explore additional advanced options. Also introduced are advanced topics necessary to set up and manage complex drawings. Level 3 is all about 3D. Solid knowledge of the previous two levels is highly recommended before starting these chapters. The 3D material covers all aspects of AutoCAD solid modeling, including lights and rendering.

1) Strips away complexities, both real and perceived and reduces AutoCAD to easy-to-understand basic concepts.

2) Teaches only what is essential to operating AutoCAD first, thereby immediately building student confidence.

3) All basic commands are documented step-by-step, meaning that what the student needs to type in and how AutoCAD responds is all spelled out in discrete and clear steps with screen shots added as needed.

4) Using the author’s extensive multi-industry knowledge of what is important and widely used in practice versus what is not, the material is presented by immediately immersing the student in practical, critically essential knowledge, with no padding of text or filler material.

5) All concepts are explained first in theory, and only then is AutoCAD introduced and the actual “button pushing” discussed. This is one of the key concepts in having students understand exactly what it is they are doing and why, before they do it.

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Product Details

  • ISBN-13: 9780123757173
  • Publisher: Elsevier Science
  • Publication date: 8/24/2010
  • Pages: 708
  • Product dimensions: 8.40 (w) x 10.80 (h) x 1.10 (d)

Meet the Author

Elliot Gindis has used and taught AutoCAD in the New York City area since 1996, logging in well over 20,000 hours of screen time as a designer and consultant in a wide variety of architecture and engineering fields. From 1999 to 2008 he was on staff at the Pratt Institute of Design and as visiting instructor at the New York Institute of Technology (NYIT). He is currently president of Vertical Technologies Consulting and Design, an AutoCAD training firm, and has advised, consulted, or assisted more than 60 companies nationwide in using and optimizing AutoCAD. Elliot is part of the AutoDesk Developers Network and is a Certified Technical Trainer.

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Table of Contents

Part One Beginner to Intermediate

Chapter One AutoCAD Fundamentals 1

Chapter Two AutoCAD Fundamentals 2

Chapter Three Layers, Colors, Linetypes and Properties

Chapter Four DText, MText, Style and Editing

Chapter Five Bhatch

Chapter Six Dimensions

Chapter Seven Blocks and Wblocks

Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR

Chapter Nine Isometric

Chapter Ten Basic Printing and Output

Part II Intermediate to Advanced

Chapter Eleven Advanced Linework

Chapter Twelve Advanced Layers

Chapter Thirteen Advanced Dimensions

Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools

Chapter Fifteen Miscellaneous Topics

Chapter Sixteen Importing and Exporting Data

Chapter Seventeen External References

Chapter Eighteen Paper Space

Chapter Nineteen Attributes

Chapter Twenty Advanced Output and Pen Settings

Part III 3D

Chapter Twenty One 3D Basics

Chapter Twenty Two Primitives

Chapter Twenty Three Object Manipulation

Chapter Twenty Four Boolean Operations

Chapter Twenty Five Advanced 3D Tools I

Chapter Twenty Six Advanced 3D Tools II

Chapter Twenty Seven Meshes and Surfaces

Chapter Twenty Eight UCS, Vports, Text and Dims in 3D

Chapter Twenty Nine Cameras, Walk and Fly

Chapter Thirty Lighting and Rendering

Appendices

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