User-Centered Interaction Design Patterns for Interactive Digital Television Applications / Edition 1

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Human-Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive - not just in developed countries, but worldwide - the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology.

In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human-computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

One of the issues that has to be addressed when a new technology - such as interactive digital television - is introduced to a wider audience, is how easy the applications are to use. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert provides clear guidelines for designing the user interface of interactive TV applications.

This guidance is presented inthe form of design patterns. A new approach to interaction design pattern is proposed that helps designers and developers to explore design alternatives and to evaluate their trade-offs that need to be made in order to maximise usability.

The 42 design patterns containing 185 guidelines provide comprehensive and empirically-validated guidance for designing interactive TV user interfaces. A pattern language is developed which can be used for designing specific applications, for evaluating usability, for defining corporate style guides and developing application templates that help streamline the process of production.

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Editorial Reviews

From the Publisher
From the reviews:
“This book provides insights into the issues related to user acceptance, and the supporting design methods for popularizing interactive television (ITV) services. … The book includes extensive reviews of contemporary research in the area, as well as the quality standards available, and provides a comprehensive knowledge base in the area of television services applicability. … The book will definitely generate interest among researchers in the area of television services. … Thus, it will also help practitioners apply the concepts and provide user-centered services dynamically.” (Harekrishna Misra, ACM Computing Reviews, June, 2011)
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Product Details

  • ISBN-13: 9781848822740
  • Publisher: Springer London
  • Publication date: 5/29/2009
  • Series: Human-Computer Interaction Series
  • Edition description: 2nd Printing. 2009
  • Edition number: 1
  • Pages: 315
  • Product dimensions: 6.20 (w) x 9.30 (h) x 0.80 (d)

Meet the Author

Tibor Kunert, PhD, has worked in the field of Human-Computer Interaction (HCI) for the last 10 years. At the Technical University of Ilmenau, Germany, he focussed his research work on HCI for interactive media like interactive television. He managed several research and development projects with public and private television broadcasters.

He taught and supervised numerous master students on HCI and usability engineering methods and practices, for example for television, web applications and in-car information systems. Dr. Kunert is the author of 18 scientific papers and an invited conference speaker

He earned a PhD from the Faculty of Electrical Engineering and Information Technology at the Technical University of Ilmenau, Germany. Presently he is working as HCI expert at Siemens AG in several international projects.

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Table of Contents

1. Introduction
1.1 Motivation
1.2 Problem and Aims
1.3 Approach
1.4 Structure of the book

2. Interactive TV Applications and Their Context of Use
2.1 Interactive TV applications
2.2 Context of use

3. Types of Design Guidance for iTV Applications
3.1 Summary of existing design guidance for iTV applications
3.2 Forms of design guidance

4. User Tasks and Requirements for iTV Applications
4.1 Theory
4.2 Applied Method
4.3 Results
4.4 Conclusions

5. Design Pattern Collection for iTV
5.1 Framework for interaction design patterns
5.2 Overview of the pattern language
5.3 Interaction design patterns
5.4 Conclusions

6. Method of Pattern Development
6.1 Requirements analysis for iTV design guidance
6.2 Hierarchy of iTV interaction design problems
6.3 Design of iTV prototypes
6.4 Usability test series
6.5 Forming the pattern language
6.6 Evaluation of the developed patterns

7. Conclusion
7.1 Summary
7.2 Discussion
7.3 Main contributions
7.4 Future research

Appendix A. Characteristics of usability test participants Appendix B. Quantitative usability test result

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