User-Centred Requirements for Software Engineering Environments / Edition 1by David J. Gilmore
This volume is based on a NATO Advanced Research Workshop on User-Centred Requirements for Software Engineering Environments held in Bonas, France, in September 1991. The workshop was organized in two halves, one dominated by discussion of usability problems in software engineering and the other by discussion of existing solutions to these problems. The papers in… See more details below
This volume is based on a NATO Advanced Research Workshop on User-Centred Requirements for Software Engineering Environments held in Bonas, France, in September 1991. The workshop was organized in two halves, one dominated by discussion of usability problems in software engineering and the other by discussion of existing solutions to these problems. The papers in the volume are grouped under four themes: - Design activities and representations for design - Code representation and manipulation - Technological solutions - The impact of design methods and new programming paradigms.
Table of Contents
From Individuals to Groups Through Artifacts: The Changing Semantics of Design in Software Development.- Planning and Organization in Expert Design Activities.- Views and Representations for Reverse Engineering.- Strategy Analysis: An Approach to Psychological Analysis of Artifacts.- Constraints on Design: Language, Environment and Code Representation.- Designing the Working Process — What Programmers Do Beside Programming.- Modelling Cognitive Behaviour in Specification Understanding.- Does the Notation Matter?.- The Effect of the Mental Representation of Programming Knowledge on Transfer.- Textual Tree (Prolog) Tracer: An Experimental Evaluation.- Longitudinal Studies of the Relation of Programmer Expertise and Role-expressiveness to Program Comprehension.- Search Through Multiple Representations.- User-Centered Requirements for Reverse Engineering Tools.- Why Industry Doesn’t Use the Wonderful Notations We Researchers Have Given Them to Reason About Their Designs.- Viz: A Framework for Describing and Implementing Software Visualization Systems.- A Design Environment for Graphical User Interfaces.- Automated Interface Design Techniques.- Designing User Interfaces by Direct Composition: Prototyping Appearance and Behavior of User Interfaces.- Dialogue Specification as a Link Between Task Analysis and Implementation.- A Paradigm, Please — and Heavy on the Culture.- Software Producers as Software Users.- Putting the Owners of Problems in Charge with Domain-oriented Design Environments.- Is Object-oriented the Answer?.- Why Software Engineers Don’t Listen to What Psychologists Don’t Tell Them Anyway.- References and Indexes.- References.- Author Index.- Keyword Index.
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