Using Computers: Machine with a Mouse by John Burstein, Paperback | Barnes & Noble
Using Computers: Machine with a Mouse

Using Computers: Machine with a Mouse

by John Burstein
     
 

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Editorial Reviews

Children's Literature
One day the Math Monsters—Addison, Split, Multiplex and Mina—get a surprise. Big Bill has delivered a box to their castle. After much guessing, the Monsters discover a computer inside. Follow along as the Monsters learn about instructions, computer parts (mouse, keyboard, screen) and a computer's function, including games, e-mail and surfing the Internet. Entertaining and amusing, this book is an excellent way to introduce children to the world's most popular electronic tool. The book uses photographs from the Math Monsters public television series as well as simple, easy-to-read text. Multiple questions throughout the book actively engage the reader and related activities listed at the book's end give children and adults an opportunity to reinforce the book's concepts by putting them into practice. The Math Monsters public television series was developed in cooperation with the National Council of Teachers of Mathematics (NCTM). The "Math Monsters" series of books is designed to meet and support NCTM Standards for Pre-K-2 mathematics content and process instruction. 2004, Weekly Reader Early Learning Library, Ages 5 up.
—Kris Sauer
Library Journal - Library Journal
K-Gr 2-Based on a public television series, these stories feature four monsters that look like math symbols. In Area, the characters try to figure out how many fireproof tiles they will need to build a launchpad for their rocket. Mina draws a picture showing all of the tiles lined up in rows and they count them by 10s to come up with the answer. In Data, the creatures canvass the neighborhood to gather information about their friends' favorite pancakes in order to decide what kind to sell when they open a shop. Mina creates a bar graph to pull all of the information together. In the third title, the monsters receive a computer as a gift; follow the directions to set it up; and then play games, send e-mail, and go on the Internet. All three books are illustrated with computer graphics taken from the television series with text appearing below the pictures. Each spread has a question box asking students to predict what happens next, interpret the events, or share their knowledge. The last page contains activity ideas that adults can use with youngsters. Without the music and movement of the videos, these books are dull and the characters uninteresting. The stories do not clearly convey the concepts being covered and the dialogue is slow and silly.-Sandra Welzenbach, Villarreal Elementary School, San Antonio, TX Copyright 2004 Reed Business Information.

Product Details

ISBN-13:
9780836838329
Publisher:
Gareth Stevens Publishing LLLP
Publication date:
07/03/2003
Series:
Weekly Reader Early Learning Library: Math Monsters
Pages:
24
Product dimensions:
7.00(w) x 7.00(h) x (d)
Age Range:
6 - 9 Years

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