While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Using Games and Simulations for Teaching and Assessment: Key Issues
336
Using Games and Simulations for Teaching and Assessment: Key Issues
336Product Details
ISBN-13: | 9780415737876 |
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Publisher: | Taylor & Francis |
Publication date: | 03/30/2016 |
Pages: | 336 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |