Video Games between Postcolonialism and Postcommunism
Although in recent years there has been a growing interest in the racial politics of video games, the wider context of colonialism is yet to benefit from the same level of academic consideration. Moreover, when colonialism is tackled directly, the approach is limited to a Global North/Global South or West/East binary that does not do justice to the multiple forms of coloniality that have existed around the world. This volume sets out to fill the existing gap in scholarship on colonialism in video games by featuring a collection of essays that together provide insight into the complex ramifications of coloniality and its multiple intersecting power structures not only in video games of the Global North/Global South or West/East divides, but also in regions traditionally overlooked by postcolonial theory. One such region that this volume focuses on is Eastern Europe and its postcommunist contexts that intersect with coloniality in video games produced inside or outside the region. Through its methodological diversity and non-provincial understanding of colonial power relations, the present volume will offer scholars and students of game studies and area studies a rich perspective on video games’ entanglement with colonial legacies.

1147700755
Video Games between Postcolonialism and Postcommunism
Although in recent years there has been a growing interest in the racial politics of video games, the wider context of colonialism is yet to benefit from the same level of academic consideration. Moreover, when colonialism is tackled directly, the approach is limited to a Global North/Global South or West/East binary that does not do justice to the multiple forms of coloniality that have existed around the world. This volume sets out to fill the existing gap in scholarship on colonialism in video games by featuring a collection of essays that together provide insight into the complex ramifications of coloniality and its multiple intersecting power structures not only in video games of the Global North/Global South or West/East divides, but also in regions traditionally overlooked by postcolonial theory. One such region that this volume focuses on is Eastern Europe and its postcommunist contexts that intersect with coloniality in video games produced inside or outside the region. Through its methodological diversity and non-provincial understanding of colonial power relations, the present volume will offer scholars and students of game studies and area studies a rich perspective on video games’ entanglement with colonial legacies.

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Video Games between Postcolonialism and Postcommunism

Video Games between Postcolonialism and Postcommunism

Video Games between Postcolonialism and Postcommunism

Video Games between Postcolonialism and Postcommunism

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Overview

Although in recent years there has been a growing interest in the racial politics of video games, the wider context of colonialism is yet to benefit from the same level of academic consideration. Moreover, when colonialism is tackled directly, the approach is limited to a Global North/Global South or West/East binary that does not do justice to the multiple forms of coloniality that have existed around the world. This volume sets out to fill the existing gap in scholarship on colonialism in video games by featuring a collection of essays that together provide insight into the complex ramifications of coloniality and its multiple intersecting power structures not only in video games of the Global North/Global South or West/East divides, but also in regions traditionally overlooked by postcolonial theory. One such region that this volume focuses on is Eastern Europe and its postcommunist contexts that intersect with coloniality in video games produced inside or outside the region. Through its methodological diversity and non-provincial understanding of colonial power relations, the present volume will offer scholars and students of game studies and area studies a rich perspective on video games’ entanglement with colonial legacies.


Product Details

ISBN-13: 9783111622514
Publisher: De Gruyter
Publication date: 12/14/2025
Series: Video Games and the Humanities , #19
Pages: 300
Product dimensions: 6.10(w) x 9.06(h) x (d)

About the Author

Andrei Nae, Lecturer, University of Bucharest, Bucharest, Romania.

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