Videogames and Education / Edition 1

Videogames and Education / Edition 1

by Harry J. Brown
ISBN-10:
0765619970
ISBN-13:
9780765619976
Pub. Date:
09/01/2008
Publisher:
Taylor & Francis
ISBN-10:
0765619970
ISBN-13:
9780765619976
Pub. Date:
09/01/2008
Publisher:
Taylor & Francis
Videogames and Education / Edition 1

Videogames and Education / Edition 1

by Harry J. Brown

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Overview

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

Product Details

ISBN-13: 9780765619976
Publisher: Taylor & Francis
Publication date: 09/01/2008
Series: History, the Humanities and New Technology Series
Edition description: New Edition
Pages: 248
Product dimensions: 5.90(w) x 8.90(h) x 0.70(d)

About the Author

Harry J. Brown is Assistant Professor of English at DePauw University in Greencastle, Indiana, where he teaches courses in American literature and new media. He completed his doctorate at Lehigh University in 2003. His first book, Injun Joe’s Ghost: The Indian Mixed-Blood in American Writing, was published in 2004. He resides in Greencastle with his wife and two daughters.

Table of Contents

Part 1 Poetics; Chapter 1 Videogames and Storytelling; Chapter 2 Videogame Aesthetics; Chapter 3 Videogames and Film; Part 2 Rhetoric; Chapter 4 Politics, Persuasion, and Propaganda in Videogames; Chapter 5 The Ethics of Videogames; Chapter 6 Religion and Myth in Videogames; Part 3 Pedagogy; Chapter 7 Videogames, History, and Education; Chapter 8 Identity and community in Virtual Worlds; Chapter 9 Modding, Education, and Art;
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