Vincalis the Agitator (Secret Texts Series #4) [NOOK Book]

Overview

A new, thrilling adventure from Lisle is set in the same fantasy world as the popular Secret Texts trilogy--a world where a sorcery called Dragon Magic draws its powers from the agony of slaves who are killed for sorcerous fuel until three heroes challenge this inhuman cruelty.
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Vincalis the Agitator (Secret Texts Series #4)

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Overview

A new, thrilling adventure from Lisle is set in the same fantasy world as the popular Secret Texts trilogy--a world where a sorcery called Dragon Magic draws its powers from the agony of slaves who are killed for sorcerous fuel until three heroes challenge this inhuman cruelty.
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Editorial Reviews

Publishers Weekly
This hefty prequel, set 1,000 years before Lisle's Secret Texts trilogy (Diplomacy of Wolves, etc.), which chronicled a struggle between the good-wizard Falcons and the bad-wizard Dragons, lacks the trilogy's polish but is likely to appeal to the same adolescent and adolescent-at-heart audience who will be attracted by the teenage-vampiry jacket art. The original Hars Ticlarim empire, overtly run by the Dragon Council but in fact manipulated by the super-secret cadre of Inquestors, offers its ruling elite fabulous mansions in the clouds and beneath the seas all fueled by incinerating the bodies and souls of hordes of hapless Warreners, people kept obese and mind-numbed by their fiendish rulers. Young Wraith, born in the Warrens but mysteriously able to resist Dragon magic, escapes to the upper city, where Solander Artis, talented son of a powerful Dragon, befriends him and helps him found a rebellion led by the elusive playwright Vincalis the Agitator, against the Dragons and the Inquestors. Wraith and Solander hurtle feverishly from one perilous predicament to another, the would-be breathless narrative pace mostly hamstrung by the author's awkward m lange of contemporary technobabble and supposedly magical lore. Even Lisle's arch villain, Luercas, is defanged by his reliance on such modern conveniences as a "panic button." For all its fast, often bloodthirsty action, this intended duel between lukewarm good and mingy evil comes off as an inflated contest of whiners. (Mar. 1) Copyright 2001 Cahners Business Information.
VOYA
Prequel to the Secret Texts trilogy (Warner, 1999+), this novel brings readers into the heart of an empire built on decadence and privilege. In the Warrens, villages where people mindlessly await their next ration of drugged "way-fare," Wraith is an anomaly, untouched by the magic that binds people's lives to the powerful Dragon wizards. Serendipitously making the acquaintance of Solander, the gifted son of a Dragon Master, Wraith escapes the Warrens, bringing a young orphan, Jess, along. With the help of beautiful Velyn, Solander establishes fake identities for them, enabling them to be raised as members of the elite class. When Wraith and Solander discover that the energy source for their world's magic is the burning of the bodies—and eventually the souls—of the Warrens inhabitants, they pledge their lives to revolution. Solander immerses himself in researching an energy source that does not require human sacrifice, while Wraith produces powerful plays that challenge people's complacency. The playwright, Vincalis, is sought by many, but only four—Wraith, Solander, Velyn, and Jess—know that Vincalis is none other than Wraith himself. Talents, loves, ambitions, desires, and greed interweave in a complex dance, ultimately resulting in the apocalyptic demise of a three thousand-year-old empire. A profound exploration of humanity, social structure, governance, and fate, this book is packed with deft characterization, richly complex human relationships, and a compellingly taut plot. "That which you cannot live without you must pay the price to live with." What price are you willing to pay? VOYA CODES: 4Q 4P S A/YA (Better than most, marred only by occasional lapses; Broad general YA appeal;Senior High, defined as grades 10 to 12; Adult and Young Adult). 2002, Warner Aspect, 391p,
— Kim Carter
KLIATT
In this SF fantasy, the population is ruled by Dragon Magic—at the cost of human life. The Warreners, in particular, are sequestered as slaves and doomed to be killed in order to provide energy for the luxurious part of the empire. Solander, an up-and-coming mage, is searching for magic that does not require sacrifice, and finds the Warrener Wraith who is impervious to magic. Solander creates a cover for Wraith and his friend Jess so the three of them can find an alternative to the present cruelty. Each finds a different solution: Wraith uses theater, and creates a persona called Vincalis to serve as a catalyst for revolution. Needless to say, the powers that be are definitely angry at such uprisings, and are willing to go to any length to destroy them. What is the future, if any, for magic and for the three? While the main story line could be covered in fewer pages, the rich detail of the characters and subplot helps to flesh out this cautionary tale. This is a story to savor rather than rush through as it gently unfolds. Even the evil characters are intriguing. KLIATT Codes: SA—Recommended for senior high school students, advanced students, and adults. 2002, Warner, Aspect, 591p., Farmer
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Product Details

  • ISBN-13: 9780759527133
  • Publisher: Grand Central Publishing
  • Publication date: 3/1/2002
  • Series: Secret Texts Series , #4
  • Sold by: Hachette Digital, Inc.
  • Format: eBook
  • Sales rank: 826,612
  • File size: 781 KB

Read an Excerpt

Vincalis the Agitator


By Holly Lisle

Warner Aspect

Copyright © 2002 Holly Lisle
All right reserved.

ISBN: 0-446-67899-6


Chapter One

Down below, in the cages where they'd been born, Wraith's only two friends in the world starved and waited. So the boy crouched in the shadows, heart racing in his throat. Without food, he couldn't go home. Without food soon, he would have no reason to go home. The strangeness of this place frightened him, and he yearned for the familiar back ways he'd left behind. But some instinct had drawn him to this rich and impossible place, and he promised himself he would not leave empty-handed.

This city in the sky terrified him, though. To his right, a fountain erupted from nothing, spraying streams of crystalline liquid and gemlike shards of red and blue and green into the air. No solid structure supported this delicate miracle, but the many people who strolled past seemed not to even notice it. All around Wraith, buildings spun of smoke and light rose from foundations equally ephemeral, yet within them people moved easily from floor to floor, visible through lovely archways and on broad balconies. Below his feet, through roads like ribbons of stained glass, lay the other, lesser city-his city-so far away that streets looked like silken threads and buildings like beads sewn on fine cloth.

Wraith did not belong in these fine streets, in this city above the city, in this realm of men who would be gods. But because he could come here-because the city itself let him enter-no one looked at him with suspicion or with doubt. No one questioned the shabby nature of his clothes, the rough cut of his hair, his shoeless feet, or his gaunt child's body. If he was here, they seemed to think, then it could only be because he belonged here-for magic barred those who did not belong from the secrets of Oel Artis Travia-the Aboves.

And here, where he knew he had no business, he found the thing he had so desperately sought. In the Belows, no one would think of displaying food in the open air, where anyone might walk up to it, touch it-steal it. But here it lay, in vast and wondrous quantities and unimaginable varieties. Wraith routinely stole thrown-away food from the containers behind stores and homes in the Belows, but this was new food, right where he could get it.

His stomach rumbled; the fruits and vegetables, breads and cheeses, pastries and beverages spread like a banquet before him, and he wanted so much to eat something. Anything. He had eaten scraps of bread soaked in some sort of gravy the previous day, picking tiny maggots off before taking bites. Aside from water, he'd had nothing else.

Any bite of food at all would have been wonderful-but none of the other people wandering through the aisles ate anything while they walked. He'd watched carefully; after years of scavenging, the knowledge that calling attention to himself would cause him trouble had become so deeply ingrained he didn't even need to think about it. The shoppers all around him carried baskets that they picked up from one corner of this odd open-air market, and they wandered through the aisles, sorting through the offered produce and putting their chosen items into their baskets. When they finished, they simply took the baskets with them and left. They never paid, as people in the Belows paid. Wraith had seen money many times, and understood that it could be traded for food; what he had never been able to discover was where he might get money of his own.

Here, however, no money appeared to be necessary.

So he took a basket, and like the other people, he began putting food into it. In one basket, he would have enough food for Jess and Smoke and himself to live on for several days-and to live well. He mainly chose breads, dried meats, and pastries, because these, from his experience, would last longest. However, he couldn't resist just a few of the beautiful, brightly colored fruits and vegetables. He could imagine the expressions on the faces of his friends when he returned with such a bounty.

When he finished collecting the food he wanted-not letting himself be as greedy as he desperately wished to be, but still with a nice haul-he headed for the exit, following the precise route those before him had followed. But whereas no one paid any attention when those others left, when he left someone said, "Hey, that boy didn't pay!"

And then someone else said, "But he didn't set off the alarm."

And a woman shouted, "Master! A thief!"

A man of young middle age rose from the edge of the market, where he had been sitting, apparently doing nothing more important than watching the water falling in the fountain. He turned, and stared at Wraith with eyes as cold as death, and pointed a finger. "You. Stop."

His voice had an odd echo to it. Wraith didn't waste time contemplating what that echo might mean; he simply clutched the basket of food to his belly and fled.

The man, strangely, laughed. In the next instant, blinding white light surrounded Wraith, making the air around him crackle and sing, and scaring him so badly that he dropped the food. He didn't dare stop to pick it up; the man hadn't hurt him, but the wizard's next attack might be more than fancy lights and noises.

Racing for the nearest of the little side streets that fed the square, Wraith ventured a glance over his shoulder, and got a bad shock. The square had been full of people. In just an instant, impossibly, they were gone, and only five remained: the man, the woman who had called out that he was a thief, and three gray-suited guards. The wizard's oily voice carried clearly as Wraith darted down his chosen street. "That's the one. When you catch him ... bring him to me. I want to take him apart and see what he's made of."

Something in the wizard's voice told Wraith that if the wizard caught Wraith, he would kill him. But over a basketful of food? In this place of such plenty, where people chose what they wanted and took it freely? "We will, Master," one of the guards said in a voice that sounded as frightened as Wraith suddenly felt.

He heard the hiss and whisper of the guards' skimmers behind him, and he looked for cover. They could fly faster than he could ever hope to run, and with three of them after him, he probably didn't have much chance. His feet pounded over the translucent pavement, and he did not let himself look down to the ground far below. They could throw him off the road and he would die of terror long before he smashed into the pavement in the Belows.

He wished as he ran that he had not dared to chance the gate that led upward on the spiraling, spun-glass road. He wished he had stayed firmly on the ground where he belonged. There, at least, he might have found food that would keep Jess and Smoke alive a little longer. He would have managed, somehow, to provide for his friends the things they could not provide for themselves. But if he died here, the two of them would be lost; they would either starve to death or return to the hell of Sleep, from which he would never dare awaken them again.

He had to live. He had to.

The street down which he ran was a neighborhood thoroughfare. Behind the glass wall that edged the thoroughfare, houses built on clouds stood inside secondary walls blocked off by high, gracefully deadly gates. The translucent white walls of the houses gleamed with inset stones and metals, and the light that shone through them made them look as evanescent as soap bubbles, and as lovely. The inhabitants had spun their gardens of diamonds and stars that glittered and gleamed in stunning configurations. And singing fountains and streams that ran burbling and chuckling between invisible banks served as destinations for the gossamer paths that led from the gates to the houses.

Wraith thought it all very lovely, and all horrifying. He saw no place to hide, for even if he could climb a wall, he could not hide in a yard made of air and decorated by floating lights. He would be visible from any of the paths. And he didn't see an alley, an open gate, something that would let him escape from that whine that came closer and closer to him.

Tears clogged his throat, and the air that fought its way through the narrowed passage burned in his lungs. He thought his heart might stop on its own before the guards behind him could touch him. Everything was closed. Locked. Impenetrable. And the next intersection was so far away, it might as well have been on the moon.

Then, as he bolted toward one great house, he saw that its owners had not worried about a physical gate with bars and spikes. Instead, the archway lay open. No doubt the invisible gate would be as formidable to most people as one of the tangible ones-but not to Wraith. He put on a burst of speed and threw himself through the opening. Cool fires of a hundred hues played across him, as they had earlier when he'd entered the gate that led to the Aboves-but those fires did nothing to him.

A boy of about his own age-stocky, blond, elaborately dressed-had been entertaining himself in that yard, sitting in a comfortable chair with his feet propped up, making three gold balls and a bit of rope spin through the air. The boy jumped at the flashing lights, and stared as Wraith lunged at him and said, "Hide me."

The boy gave one startled glance at the gate. But then he nodded and pointed Wraith to a tiny house with its own cloud-spun path that hung in the air almost against the wall.

Wraith didn't ask questions. He didn't let himself look down. He just ran.

The little house had, thank all the gods, a real floor. It held a table and four chairs, shelves full of books and jars and paraphernalia that Wraith couldn't begin to identify, and on the floor dozens of dolls and brightly colored blocks and wheels and balls. It consisted of one room, a door, and four small round windows set a little lower than Wraith's eye level. He crouched, and through the window that faced back the way he had come, he watched the boy, pointedly not looking at the little house, return to his activity of making all three balls hover in the air while the string braided itself between them.

The guards stopped outside the gate. Two of them stared at the little house. The third glowered at Wraith's unexpected ally. "Where is the little bastard?" the head guard asked.

The boy rose, not yet acknowledging any of the guards, and pointed to the translucent yard. All three balls spun neatly downward and settled into a line there. When he had summoned the rope to himself and it had wound itself around his arm as if it were a living thing, he turned and slowly walked to the gate. "Perfann, do you know to whom you are speaking?"

The guard ignored the question. "Master Faregan told me to catch that little thief and-"

"My name is Solander Artis," the boy interrupted. "Son of Rone Artis. Artis, perfann-which should have some meaning even to one of Faregan's men. And this is Artis House. So ... now that you know to whom you are speaking, would you like to reconsider your ... presence?" The guard's ruddy face bleached the color of bone. He said, "My apologies. I would not bother you. But a thief escaped from the market, and Master Faregan has demanded that we ..." He paused, considering his words. "That we capture him and remand him over to Master Faregan for questioning."

"A worthy thing, no doubt," the boy Solander said. "And had he come into my yard, I would without hesitation turn him over to you. But no one has come through the gate. It's armed, and since I did not wish to be disturbed at my studies, I did not unarm it. Did you notice anyone trying to cross an armed gate? That's a fairly obvious thing."

"Well, we saw the gate light up ... but we saw the boy on the other side."

"You saw the gate light up." The boy smiled coldly. "And the gate is armed, and there is no boy. I can only reach one conclusion from that, perfann. I suggest you tell Master Faregan that the thief died trying to escape; in a fashion, perhaps justice has been served."

The three guards stared from the little house in which Wraith hid to the boy who faced them at the gate, then back to the little house.

"I saw the gate light up," one of them said. The other two both nodded and agreed. "So he couldn't be alive." "But I swear I saw him running on the other side."

The one in charge shook his head. "Can't have. He cooked in the gate." The three of them stood there staring at each other, and Wraith sensed that they had come to an agreement before the other two spoke. When at last they said, "Yes," and "There's no other possibility," it was merely formality. The head guard nodded to the boy Solander and said, "Then we thank you for your time, and we apologize for the disturbance. We will be on our way."

And they left. Solander stood at the gate for a moment, watching them get on their skimmers and leave. Then, a thoughtful expression on his face, he turned and strolled down the path to the playhouse.

He came in and sat down, and for a moment said nothing.

"Thank you," Wraith said. "You saved my life. Those three had orders to give me to the market wizard-he said he wanted to take me apart to see what I was made of."

"Really?" Wraith nodded. "What did you do?"

"I'm not sure. I went through the market like the other people in the square, and put food into a basket, and left out the same gate through which they all left, but when I left, someone shouted that I was stealing food."

"Did you lose your credit amulet?" "My what?"

The boy reached into his shirt and from beneath it pulled out a small white disk on a gold chain. "This. What happened to yours?"

"I don't have one of those. What does it do?"

"Takes money from your family account to pay for whatever you purchase. The shields around each business are spelled to read your amulet and...." He shook his head. "You should know this. Why don't you?"

Wraith shrugged. "We have no credit amulets in the Warrens. No open markets. And what are shields?"

The boy sat down and rested his elbows on the table and his chin on his fists. "Why would you have been in the Warrens? No one goes there." "I live there."

"With the riots and the murders and the mind-drugs and the crime lords and the prostitutes and ... I've seen the nightlies. None but criminals live there."

Wraith tried to figure out what Solander was talking about. "You must have heard of a different place. That's nothing like where I live-the Warrens are the quietest place in the city."

"If you lived in the Warrens, you wouldn't be here," the boy said. "Because the Warrens are gated to keep the criminals in; you couldn't have gotten out. And you certainly couldn't have come to Oel Artis Travia."

"I just walked here. Walked out of the Warrens, too." "How?" "The same way I ran into your yard."

"The gates in the Warrens are malfunctioning, too? My father will have a fit. He's going to be upset enough that something's wrong with our gate.

Continues...


Excerpted from Vincalis the Agitator by Holly Lisle Copyright © 2002 by Holly Lisle . Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Customer Reviews

Average Rating 3.5
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted April 19, 2013

    cant load the book onto my aidiosonic book reader

    I am unable to write the review as the new system being used does not allow me to load the book onto my bookreader dont buy book from barnes and noble

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  • Anonymous

    Posted May 24, 2002

    Lisle's Best Yet!

    I enjoyed Lisle's Secret Text books, but Vincalis the Agitator is her best book yet. From the moment I met Wraith I was fascinated by his character, his situation and his determination. Despite the fact that she uses several point of view characters and the book spans decades, you NEVER have to look back to check on something to keep up with the plot, because her characters are so memorable and the threads of the plotlines are so clear. When they all come together in the end, the conclusion is satisfying, though surprisingly unpredictable, given the fact that this is a prequel.

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  • Anonymous

    Posted March 4, 2002

    enjoyable fantasy

    For three millenniums in Hars Ticlarim, Dragon magic has used slaves as a combustible material to keep the mansions in the skies and seas functional while looking aesthetically beautiful. The Inquestors secretly run everything keeping the elite happy with their starry homes while drugging the masses known as Warreners before incinerting them body and soul as the fuel source of choice. Now after three thousand years of unchallenged control, a Warrener lad Wraith resists the Dragon magic that keeps his people docile. Wraith escapes and meets Solander, son of a Dragon magic practitioner. They form a friendship and soon ally with the rebel leader VINCALIS THE AGITATOR in a quest to lead a rebellion to end the unnatural order dependent on genocide. <P> VINCALIS THE AGITATOR is an enjoyable fantasy novel that never quite attains the heights of The Secret Texts Trilogy (same place a thousand years later). The story line is exciting as the forces of good challenge the forces of evil. Though intriguing, the technology employed by the key players hinders the magic they also use rather than enhancing it. Still the adventures of the heroes are fun to watch as Holly Lisle entertains her audience with an action packed tale that never slows down until the reader finishes the story. <P>Harriet Klausner

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