Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

5.0 1
by Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
     
 

ISBN-10: 0195309839

ISBN-13: 9780195309836

Pub. Date: 01/11/2007

Publisher: Oxford University Press

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?

Anderson, Gentile, and

Overview

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?

Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.

As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Product Details

ISBN-13:
9780195309836
Publisher:
Oxford University Press
Publication date:
01/11/2007
Edition description:
New Edition
Pages:
200
Sales rank:
1,257,936
Product dimensions:
9.30(w) x 6.20(h) x 0.80(d)

Related Subjects

Table of Contents


Introduction
Violent Video Games: Background and Overview     3
Effects of Exposure to Violent Entertainment Media     12
The General Aggression Model     40
New Studies
Study 1: Experimental Study of Violent Video Games With Elementary School and College Students     61
Study 2: Correlational Study With High School Students     78
Study 3: Longitudinal Study With Elementary School Students     95
Risk Factor Illustrations     120
General Discussion (What Does It All Mean?)
New Findings and Their Implications     133
Interpretations and Public Policy     142
Reducing Violent Video Game Effects     160
Best Practices Coding     165
Video Game Ratings     167
References     173
Index     187

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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy 5 out of 5 based on 0 ratings. 1 reviews.
perez007 More than 1 year ago
great book for anyone doing research on this particular subject.