Experts discuss the philosophy, use, and misuse of media - the confluence of words, images and sounds primarily through film, video and interactive computer technology - both from within the museum professional's perspective and from the media producer's viewpoint. Specific examples help directors, curators, designers, producers and other choose media options for their own institution.
Reflects on the nature of museums in the Information Age and asks whether there is still a need for cultural institutions that collect and interpret "real" objects. Explores the impact of the new media on museums and their public, examining the ways in which film, video, interactive multimedia, and related technology now mediate the real objects and real experiences that museums present to visitors. Annotation c. by Book News, Inc., Portland, Or.