Virtual Gender: Technology,Consumption and Identity Matters

Virtual Gender: Technology,Consumption and Identity Matters

by Alison Adam
     
 

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ISBN-10: 0415233143

ISBN-13: 9780415233149

Pub. Date: 04/28/2001

Publisher: Taylor & Francis

Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life.

Overview

Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life.

Product Details

ISBN-13:
9780415233149
Publisher:
Taylor & Francis
Publication date:
04/28/2001
Pages:
352
Product dimensions:
5.60(w) x 8.60(h) x 1.00(d)

Table of Contents

Introduction. Section One. Genedered Access and Experience of ICTs and the Internet 1. Women and the Internet: the Natural History of a Research Project, Anne Scott, Lesley Semmens and Lynette Willoughby 2. Gender in Email Based Co-operative Problem Solving, Greg Michaelson and Margit Pohl 3. Lives and Livelihoods in the Technological Age, Kate White, Leslie Regan Shade and Jennifer Brayton 4. Becoming a Technologist: Days in a Girl's Life, Linda Stepulevage 5. Theoretical Reflections on Networking in Practice: The Case of Women on the Net, Gillian Youngs Section Two, Leisure, Pleasure and Consumption 6. Understanding Computer Game Cultures: A Situated Approach, Simeon J. Yates and Karen Littlehorn 7. Visual Pleasure in Textual Places: Gazing in Multi-user Object-oriented Worlds, Michele White 8. Strange Yet Stylish Headgear:, VR Consumption and the Construction of Gender, Nicola Green 9. Technology, Leisure and Everyday Practice, Eileen Green 10. Men, Masculinities and `Mundane' Technologies: The Domestic telephone, Maria Lohan Section Three. Citizens at Work and in the Community 11. Cybertalking: Gender and Computer Ethics, Alison Adam 12. Gender and Citizenship in the Information Society: Women's Information Tecnology Groups in North Karelia. Marja Vehvilainen 13. Gender in the Design of the Digital City of Amsterdam, Els Rommes, Ellen Van Oost and Nelly Oudshoorn Section Four. Identity and Self: Gendered Play, Virtual Reality and Cyborgization 14. The Social Geography of Gender-switching in Virtual Environments on the Internet, Lynne D. Roberts and Malcolm R. Parks 15. A Camera with a View: JenniCAM, Visual Representation, and CyborgSubjectivity, Krissi M Jimroglou 16. Cyborgs or Goddesses? Becoming Divine in a Cyberfeminist Age, Elaine Graham

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