Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds / Edition 1

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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds answers the basic research questions involved in the development of new, user-friendly interfaces. Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction. (Two other volumes look at Space Construction, and Staging.) This book takes the reader all the way from general theories and conceptualisations of interaction aspects of virtual inhabited 3D worlds, through theories of and methods for the design of autonomous agents, ending in specific design methodology considerations and suggestions for management in the multimedia industry.
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Product Details

  • ISBN-13: 9781849968638
  • Publisher: Springer London
  • Publication date: 10/8/2014
  • Edition description: Softcover reprint of hardcover 1st ed. 2001
  • Edition number: 1
  • Pages: 443
  • Product dimensions: 6.14 (w) x 9.21 (h) x 0.92 (d)

Table of Contents

Introduction: Lars Qvortrup: Introduction - Welcome into the Interface.- Section 1: Avatars and Agents in Computerised Theatre: Lars Qvortrup: Introduction. Jens F. Jensen: Virtual Inhabited 3D Worlds. Interactivity and Interaction between Avatars, Autonomous Agents, and Users. Peer Mylov: Three Types of Multimedia Interactions - and Beyond. Torunn Kjolner and Niels Lehmann: Uses of Theatre as Model. Discussing Computers as Theatre - Some Additional Perspectives.- Section 2: Construction of Interactive Life-Like Agents and Actors: Erik Granum: Introduction. Michael Mogensen: Agents: Dependent Autonomy and Transparent Automatons? Mikael B. Skov: Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents. Peter Bogh Andersen and Jorgen Callesen: Agents as Actors. M. Wibroe, K. K. Nygaard and P. Bogh Andersen: Games and Stories. Claus B. Madsen and Erik Granum: Aspects of Interactive Autonomy and Perception. Peter Bogh Andersen, Erik Granum and Claus B. Madsen: Discussion.- Section 3: Verbal and Non-Verbal Interaction with Virtual Worlds and Agents: Patricia Paggio: Introduction. Thomas B. Moeslund: Interacting with a Virtual World through Motion Capture. Patrizia Paggio and Bradley Music: Linguistic Interaction in Staging - A Language Engineering View. Costanza Navarretta: Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging. Berit Holmqvist: Interactive Systems.- Section 4: Interactive Narratives: Soren Kolstrup: Introduction. Soren Kolstrup: Different Narratives, Different Theories for Different Media. Jorgen Stigel: The Limits of Narration. Jens F. Jensen: Film Theory Meets Interactive 3D. A Film Theoretic Approach to the Design and Analysis of 3D Spaces. Edvin Vestergaard Kau: Shapes of Meaning. On Action and Content in Unreal Worlds. Hanne Dankert and Niels Erik Wille: Constructing the Concept of 'The Interactive 3D Documentary' - Film, Drama, Narrative or Simulation?.- Section 5: Methods for Designing Interactive, Inhabited Virtual Worlds: Kim Halskov Madsen: Introduction. Bjarne Horn, Ernest Holm Svendsen and Kim Halskov Madsen: Experimental Design of an Interactive Installation. Mikael B. Skov and Jan Stage: Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems. Peter Ohrstrom: Time Logics in Interactive Multimedia Systems. Claus A. Foss Rosenstand: Management in the Narrative Multimedia Industry.
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