Virtual Realities: Dagstuhl Seminar 2008

Overview

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will ...

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Overview

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

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Product Details

  • ISBN-13: 9783211991770
  • Publisher: Springer Vienna
  • Publication date: 3/9/2011
  • Edition description: 2011
  • Edition number: 1
  • Pages: 251
  • Product dimensions: 6.10 (w) x 9.30 (h) x 0.50 (d)

Table of Contents

1 Proposals for Future Virtual Environment Software Platforms Anthony Steed 1

2 Augmented Reality 2.0 Dieter Schmalstieg Tobias Langlotz Mark Billinghurst 13

3 Experiential Fidelity: Leveraging the Mind to Improve the VR Experience Steffi Beckhaus Robert W. Lindeman 39

4 Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality? Ralf Dörner Benjamin Lok Wolfgang Broll 51

5 [Virtual + 1]*Reality Steffi Beckhaus 77

6 Action Capture: A VR-Based Method for Character Animation Bernhard Jung Heni Ben Amor Guido Heumer Arnd Vitzthum 97

7 Cloth Simulation Based Motion Capture of Dressed Humans Nils Hasler Bodo Rosenhahn Hans-Peter Seidel 123

8 Remote 3D Medical Consultation Greg Welch Diane H. Sonnenwald Henry Fuchs Bruce Cairns, M.D. Ketan Mayer-Patel Ruigang Yang Andrei State Herman Towles Adrian Ilie Srinivas Krishnan Hanna M. Söderholm 139

9 SEE MORE: Improving the Usage of Large Display Environments Achim Ebert Hans Hagen Torsten Bierz Matthias Deller Peter-Scott Olech Daniel Steffen Sebastian Thelen 161

10 Inner Sphere Trees and Their Application to Collision Detection Rene Weller Gabriel Zachmann 181

11 The Value of Constraints for 3D User Interfaces Wolfgang Stuerzlinger Chadwick A. Wingrave 203

12 Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Application Sebastian Manten Michael Vetter Stephan Olbrich 225

Author Index 239

Subject Index 249

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