Virtual Reality 208 Success Secrets - 208 Most Asked Questions On Virtual Reality - What You Need To Know

Virtual Reality 208 Success Secrets - 208 Most Asked Questions On Virtual Reality - What You Need To Know

by Peggy Vincent
     
 

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There has never been a Virtual Reality Guide like this.

It contains 208 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide

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Overview

There has never been a Virtual Reality Guide like this.

It contains 208 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Reality.

A quick look inside of some of the subjects covered: Virtual reality therapy - Efficacy, Sword Art Online, Computer graphics - Further 1961 developments, Modeling language - Virtual reality, Virtual graffiti - Location Anchored Virtual Reality, Haptic technology - Robotics, Disclosure (novel) - Underlying themes, Virtual reality therapy - Description, Closed loop lifecycle management - Communicate, manage and collaborate, Michael R. Heim, Red Dwarf - Themes, Simulacron-3 - Similar works, Ivan Sutherland - Biography, Bob Sproull - Biography, PlayStation Network - Services, Holodeck - Similar technology in other works, Motion capture - Applications, Virtual world - In fiction, Cyborg - In art, Vectrex - Peripherals, Wired glove, Motion capture - Non-traditional systems, Virtual reality - Urban design, Virtual artifact - Purposes and uses of virtual artifacts, Virtual world - History, Head-mounted display - Gaming and video, Char Davies - Life and work, The Sword of Damocles (virtual reality) - Development, Virtual reality - Timeline, Virtual reality - Concerns and challenges, Technological singularity - History of the idea, Oculus Rift - Software, Self-reconfiguring modular robot - Telepario, Acquired brain injury - Management, New media - Further reading, The Deadly Assassin - Plot, Acrophobia - Treatment, VR Troopers - Pre-production, Omnidirectional treadmill - Future directions and discussion, and much more...

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Product Details

ISBN-13:
9781488525155
Publisher:
Emereo Pty Ltd
Publication date:
01/06/2014
Pages:
266
Product dimensions:
7.44(w) x 9.69(h) x 0.56(d)

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