Virtual Vixens: 3D Character Modeling and Scene Placement [NOOK Book]

Overview

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share ...
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Virtual Vixens: 3D Character Modeling and Scene Placement

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Overview

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters.

Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit.

Participants:
Andrea Bertaccini
Max Edwin Wahyudi
Sze Jones
Liam Kemp
Arndt von Koenigsmarck
K. C. Lee
Daniel Moreno Diaz
Marco Patrito
Steven Stahlberg
Francois de Swardt

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Editorial Reviews

From Barnes & Noble
It won't surprise you that there is enormous demand for 3D computer-generated models of beautiful women. What may be more of a surprise: the lack of books focused on creating those models. Virtual Vixens fills that niche superbly.

Part I inspires you with the work of nine exceptional 3D artists, presented in their own words: how they work, the tools they use, the shortcuts they've learned. Much of the work is shown in progressive stages, revealing just how it came together.

In Part II, you'll work through seven hands-on workshops covering "head to toe": preparing drawn or photo-based templates; bringing eyes to life; modeling heads and hands; texturing, lighting, clothing, hair, and finally, modeling the female form. All techniques are software-independent. So you can use this book with whatever tools you like: 3ds Max, Lightwave, Softimage XSI, Maya, Cinema 4D, you name it. Bill Camarda, from the November 2007 Read Only

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Product Details

  • ISBN-13: 9780080551210
  • Publisher: Elsevier Science
  • Publication date: 7/26/2007
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 320
  • File size: 22 MB
  • Note: This product may take a few minutes to download.

Meet the Author

is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

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Table of Contents

Renowned 3D Artists present their work: Steven Stahlberg, Marco Patrito, Daniel Moreno Diáz, Andrea Bertaccini, Sze Jones, Liam Kemp, Francois de Swardt, Max Edwin Wahyudi, K. C. Lee; From Head to Toe: Workshops for Modeling Virtual Characters: Creating and Preparing Templates, The Human Eye, Modeling the Head, Modeling the Hands, Texturing and Lighting, Clothes and Hair, Modeling the Female Body
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