Part I inspires you with the work of nine exceptional 3D artists, presented in their own words: how they work, the tools they use, the shortcuts they've learned. Much of the work is shown in progressive stages, revealing just how it came together.
In Part II, you'll work through seven hands-on workshops covering "head to toe": preparing drawn or photo-based templates; bringing eyes to life; modeling heads and hands; texturing, lighting, clothing, hair, and finally, modeling the female form. All techniques are software-independent. So you can use this book with whatever tools you like: 3ds Max, Lightwave, Softimage XSI, Maya, Cinema 4D, you name it. Bill Camarda, from the November 2007 Read Only