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Virtual World Design and Creation for Teens / Edition 1
     

Virtual World Design and Creation for Teens / Edition 1

by Charles R. Hardnett
 

ISBN-10: 1598638505

ISBN-13: 9781598638509

Pub. Date: 08/05/2009

Publisher: Cengage Learning

"Virtual World Design and Creation for Teens" shows teens like you how to develop virtual 3D worlds using the simple, visual programming language, Alice. Virtual worlds can take the form of animated stories, movies, and games. This book will teach you step-by-step how to create virtual worlds, including developing your story, setting up your world, adding and

Overview

"Virtual World Design and Creation for Teens" shows teens like you how to develop virtual 3D worlds using the simple, visual programming language, Alice. Virtual worlds can take the form of animated stories, movies, and games. This book will teach you step-by-step how to create virtual worlds, including developing your story, setting up your world, adding and animating characters, incorporating sound, and sharing your world with others. You'll even discover how to add strategy to your worlds so they can be used as interactive stories or games. Written in clear language using hands-on projects and exercises to teach you each new skill, this book is easy to follow at your own individual pace.

Product Details

ISBN-13:
9781598638509
Publisher:
Cengage Learning
Publication date:
08/05/2009
Series:
For Teens Series
Pages:
272
Product dimensions:
7.30(w) x 9.10(h) x 0.90(d)
Age Range:
13 - 17 Years

Table of Contents

Chapter 1: Introduction to Virtual Worlds; Chapter 2; Its Your World: Storytelling and Design; Chapter 3: Introduction to Alice; Chapter 4: Opening Scene: Setting Up Your World; Chapter 5: The Main Character: Navigating Your World; Chapter 6: The Supporting Characters: Animating Other Characters; Chapter 7: Collision Detection; Chapter 8: Managing Scenes and Scene Transitions; Chapter 9: Silence is Golden But Adding Sound Is Fun!; Chapter 10: Keeping Score: Winners and Losers; Chapter 11: Creating Title Screens and Credits; Chapter 12: Making Characters Chase or Run Away

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