Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens

by Jonathan S. Harbour
Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens

by Jonathan S. Harbour

eBook

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Overview

Are you tired of squinting at the tiny color-coded tables and difficult-to-read text you find on the typical laminated reference card or cheat sheet that you keep with you when you're in the field or on location? DAVID BUSCH'S COMPACT GUIDE FOR THE NIKON D3000 is your solution! This new, lay-flat, spiral bound, reference guide condenses all the must-have information you need while shooting into a portable book you'll want to permanently tuck into your camera bag. You'll find every settings option for your Nikon D3000 listed, along with advice on why you should use-or not use-each adjustment. Useful tables provide recommended settings for a wide variety of shooting situations, including landscapes, portraits, sports, close-ups, and travel. With this guide on hand you have all the information you need at your fingertips so you can confidently use your camera on-the-go.


Product Details

ISBN-13: 9781435458734
Publisher: Cengage Learning
Publication date: 01/04/2011
Series: For Teens Series
Sold by: CENGAGE LEARNING
Format: eBook
File size: 10 MB
Age Range: 13 - 17 Years

About the Author

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Table of Contents

Introduction. PART I: BUILDING BLOCKS. 1. Getting Started. 2. Visual Basic Primer. 3. Forms and Controls. 4. Drawing with GDI . 5. Bitmaps: Our First Building Block. 6. Sprites and Real-Time Animation. 7. Collision Detection. 8. Playing Sound Effects and Music. PART II: GAME WORLD. 9. Designing the Game of Celtic Crusader. 10. Creating the Level Editor. 11. Rendering a Game Level. 12. Adding Objects to the World. 13. Using Portals to Expand the World. PART III: GAMEPLAY. 14. Creating the Character Editor. 15. Dialogue: Talking with NPCs. 16. Fighting, Getting XP, and Leveling Up. 17. Creating the Item Editor. 18. Looting Treasure and Managing Inventory. 19. Creating the Quest Editor. 20. So You Want to Be a Hero? Index.
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