Visual Basic Game Programming with DirectX

Visual Basic Game Programming with DirectX

5.0 7
by Jonathan S. Harbour
     
 

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing

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Overview

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX.

Product Details

ISBN-13:
9781931841252
Publisher:
Cengage Learning
Publication date:
01/02/2002
Series:
The Premier Press Game Development Series
Edition description:
BOOK & CD
Pages:
1152
Product dimensions:
7.45(w) x 9.12(h) x 1.82(d)

Meet the Author

Jonathan S. Harbour is a freelance writer and game developer. He maintains a forum at http://www.jharbour.com/forum for support of his books and games, and he has a Facebook page at http://www.facebook.com/jharbourcom. He enjoys science fiction, comics, and video games.

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Visual Basic Game Programming with DirectX 5 out of 5 based on 0 ratings. 7 reviews.
Guest More than 1 year ago
Mr. Harbour describes how many modern games are used by using an approach different than many others. Creative uses of game loops and of course how th use Dirext X to the programmer's advantage. There is no math involved in his programming methods in this book. Is also a relatively smooth, easy read.
Guest More than 1 year ago
This book was great! If you are still trying to make a game with image boxes and timers, GET THIS BOOK! Even if you don't want to use DirectX, it teaches you basic Windows API, along with some AI techniques.
Guest More than 1 year ago
There are few really easy to read gaming books out their 'Visual Basic Game Programming with DirectX' for Visual Basic, 'C# and Game Programming' for C#, and 'Learn Computer Game Programming with Directx 7.0' for C++ are all top notch. Way to go John.
Guest More than 1 year ago
This title by Jonathan Harbour is written in a way so that anyone with knowledge of Visual Basic can learn to program games. The book walks you step by step from the basics of Windows API to advanced graphics, motion, and even artificial intelligence! If you're looking for a detailed book on Visual Basic game design, THIS IS THE BOOK.
Guest More than 1 year ago
Great starter book for VB programmers wanting to get into Game Programming. I read the entire book in 1 week. It was that interesting...
Guest More than 1 year ago
This book is it !!!!! If you don't want to do DirectX with C++ and you want to use VB instead, grab this book. The author covers everything!!! And he does it without confusing the hell out of you.
Guest More than 1 year ago
I know Visual Basic, but I didnt know any direct X. This book teaches you everything you need to know, from programming the windows API to making a 3D game. This is a great book