Visual C# Game Programming for Teens

( 3 )

Overview

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn...

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Visual C# Game Programming for Teens

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Overview

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you'll need to make your own awesome RPGs with loads of cool features and functionality.

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Product Details

  • ISBN-13: 9781435458482
  • Publisher: Cengage Learning
  • Publication date: 3/25/2011
  • Pages: 464
  • Sales rank: 816,477
  • Product dimensions: 7.30 (w) x 9.10 (h) x 1.10 (d)

Meet the Author

Jonathan Harbour taught game development as an Associate Professor at UAT (Tempe, AZ) for five years. He has written more than 20 books (plus revisions) on most of the major programming languages, such as C++, C#, VB, Java, and Python. He has also tackled hardware such as the Xbox, Xbox 360, Windows Phone, Android, Game Boy Advance and Pocket PC. He can be reached at www.jharbour.com.

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Table of Contents

Introduction. PART I: DUNGEON PREREQUISITES. 1. Welcome to the Dungeon. 2. Drawing Shapes and Bitmaps with GDI+ 3. Sprites and Real-Time Animation. 4. Collision Detection. 5. Playing Sound Effects and Music. PART II: BUILDING THE DUNGEON. 6. Creating the Dungeon Editor. 7. Rendering a Dungeon Level. 8. Adding Objects to the Dungeon. 9. Going Deeper into the Dungeon with Portals. PART III: EXPLORING THE DUNGEON. 10. Creating Characters and Monsters. 11. Dialogue: Trainers, Vendors, and NPCs. 12. Fighting Monsters, Gaining Experience, and Leveling. 13. Equipping Gear and Looting Treasure. 14. Populating the Dungeon. 15. Deep Places of the World. Index.

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Customer Reviews

Average Rating 2.5
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted July 14, 2011

    Mediocre At Best

    This book was disappointing. It promises to teach ou how to make a fully functioning Role Playing Game, then fails to deliver. The code is poorly explained and completely uncommented, so you're often left wondering what functions mean and are doing. The support forums are also less than expected; the author has a huge chip on his shoulder and often rants and raves about how he's right about everything, while saying you're stupid and don't understand. I wouldn't recommend this book to anyone, just on his attitude alone.

    1 out of 3 people found this review helpful.

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  • Anonymous

    Posted July 12, 2011

    No text was provided for this review.

  • Anonymous

    Posted August 13, 2011

    No text was provided for this review.

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