Visual J++ for Dummies

Overview

Microsoft Visual J++ is the development environment of choice for programmers who are serious about building powerful Java applications and applets. Now, with Visual J++ For Dummies, you can quickly get started writing Visual J++ programs. Concise, practical, and easy-to-understand sections cover everything from creating, testing, and deploying Java code on multiple platforms to getting the most out of Visual J++'s distribution capabilities and just-in-time compiler. Plus, Visual J++ For Dummies even has the ...
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Overview

Microsoft Visual J++ is the development environment of choice for programmers who are serious about building powerful Java applications and applets. Now, with Visual J++ For Dummies, you can quickly get started writing Visual J++ programs. Concise, practical, and easy-to-understand sections cover everything from creating, testing, and deploying Java code on multiple platforms to getting the most out of Visual J++'s distribution capabilities and just-in-time compiler. Plus, Visual J++ For Dummies even has the latest, expert tips on combining Visual J++ with one of Microsoft's other hot new technologies, ActiveX. The bonus CD-ROM includes applets, sample code, and tools that you can use as you program with Visual J++.

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Product Details

  • ISBN-13: 9780764500794
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 2/28/1997
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 384
  • Product dimensions: 7.40 (w) x 9.29 (h) x 1.00 (d)

Table of Contents

Introduction

About This Book
Conventions Used in This Book
What You're Not to Read
Foolish Assumptions
How This Book Is Organized
Icons Used in This Book
The Accompanying CD-ROM
Where to Go From Here

Part I: Quick Guide to Visual J++

Chapter 1: Instant Coffee
Start Me Up
Hey Toto, We're Not in Kansas Anymore
How Much Is That Wizard in the Window?
Go, Go, Godzilla
All the World Wide Web's a Stage
Chapter 2: A Backstage Tour of the Studio
To Serve and Project
Examining the Rockford Files
Looking at the classes of Nuke 'Em High
Help, I need somebody
Creating a new project workspace
Mona Lisa's Secretive File
Creating a new file
Adding a file to a project workspace
Opening files
We Represent the Lollipop Build
If You Build It, They Will Come
Decorate Your Studio
Help, Not Just Anybody
Chapter 3: The Story of Editor Scissorhands
Edit, Edit Me Do
You Know That I'll Edit You
The Syntax Coloring Purple
Help Me, Rhonda
Searching for Godot
Matchmaker, Matchmaker, Make Me a Regular Expression Match
Go, Johnny Editor, Go
Repeat Performance
Editor Calisthenics
Chapter 4: Debugs Bunny
Syntax Errors without Representation
A Visit to the Not-OK Corral
Mothra and Other Scary Bugs
An overview of the debugging process
What does the debugger look like?
Stop! It's Bugsy Malone
The 39 step intos and step overs
Someone to watch over my variables
It's a Debugging Life
The story begins
The problems seem overwhelming
Is it safe yet?
Hurrah, it works!

Part II: Java Made Easy

Chapter 5: Applets and Orangelets
The OOP Scoop
Pomp and Circumstance
More on encapsulation
More on inheritance
More on polymorphism
Information hiding
How Do I Figure Out What to Do in My Applet?
Manon des Source Files
The Stuff You Need to Do in All Java Applets
I Print Therefore I Am
Well, aren't these characters special?
Mixing numbers and text
Adding Helpful Comments
Sending Packages First Class
Hello World, I Love You, Let Me Tell You My Name
What Tangled Webs We Weave
Chapter 6: Javarwocky
Picard, Lor, and Data Types
Some Things Always Change: Variables
Defining variables
Initializing variables
The Basic Data Types
Blind dates and heart strings
Data types that avoid the limelight
A Constant Pleasure
The Programmer's Guide to Variable Names
A variable named desire
A trip to the movies
Type Conversion
Writing User Interfaces with HTML
Arraysing Arizona
Element-array
The Green B-Array (like Green Beret?)
Murder on the Orient Expressions
Smooth Operators
Complex Operators for Hot Shots
More on the ++ operator
More on the >> operator
More on the << operator
True and False Lies (Boolean Expressions)
Handy Self-Operating Operators
Law and Order of Operations
Fancier Math
Chapter 7: Go With the Flow Control
If You Stay for a While
The if keyword
For better, for worse keyword
A simple example
Loop variables
The over and over the hill gang
While you were looping
Willy Wonka and the Chocolate Factorial
Swing Flow, Sweet Chariot
The switch, case, and breakfast club
Do the right thing
A Better Movie Application
Chapter 8: A Touch of Class
Go to the Head of the Class
Classic Beginnings
Now How Do I Put These Classes to Use?
There Is a Method in This Madness
Method-making magic
The insiders and the outsiders
Arguments (Yes. No. Yes. No.)
Return of the dragon value
Local variables and local heroes
Access Modifiers
A few design suggestions
Is that package for me?
A Visit to the Construction Site
Constructors with parameters
That's not Sybil -- it's a multiple constructor
A Constructor Example
Rules of the Game
Chapter 9: Reference Madness
Wow, I've Already Used References?
Some Cool Uses for References
Aliases for other data
Linked lists
Dynamic allocation
The Return of the Pink Reference
Passing References in the Night
Oscar the Grouch's Favorite Java Feature
Linked Listerine
Chapter 10: Inheritance the Wind
Embrace and Extend
Rider meets Easy Overrider
Calling a base class method using super
How public, private, and protected affect things
A quick example of inheritance
Under Construction
An Apple a Day Keeps the Inheritance Away
More Movie Mayhem
Chapter 11: Too Hot to Exception Handle
Error Handling -- the Old Way
Error Handling the New, Improved Way
Throw exceptions from the train
Try to Catch a Thief
I'm Lost; Can You Repeat That?
Catch 1, Catch 2, and Catch-22

Part III: Nothing Surpasses Built-In Classes

Chapter 12: AWT for AWT's Sake
The Applet Dumpling Gang
Getting parameters from the Web
The Marquee de Sade
Cool Classes: The Sequel
Stringing them along
Modifying strings
Mystery date
Invector Clouseau
Up in smoke
A token <PARAM> example
Chapter 13: Inputtin' on the Ritz
Listening to Mickey
The Keyboardstone Cops
A Stream Runs through It
Writing out the X-Files
Chapter 14: Sound and Vision
Image Is Everything
Fontastic Voyage
Color Me Purple, Color Me Green
The Thin Blue Line, Circle, and Square
A Thousand Points of Flickering Lights
Adding Multimedia to the Refrigerator Applet
The background buffer
Tracking down the background image
Reading in the words
Hit detection, rectangle-style
Showing off to the world
What are you waiting for?
Cartoons and Other Animated Features
Walking through the Animation Code
Noises Off
Be Fruitful and Artify
Chapter 15: The Face in the Window Manager
Madame Buttonfly
Processing Interaction
Checking Out the Various UI Elements
Layout Your Dead
My Dialog with Andre

Part IV: The Part of Tens

Chapter 16: Ten Common Syntax Errors and How to Fix Them
Missing Semicolons
Forgetting to Import Class Definitions
Using a Class Name instead of the Variable Name
Using Private When You Really Wanted Public
Using the Wrong Variable Name
Missing a }
Forgetting to End a Comment
Using the Wrong Type for a Variable or Passing the Wrong Type to a Method
Not Creating a Default Constructor When You Need One
Creating Packages in the Wrong Directory
Chapter 17: Ten Common Programming Errors and Solutions
You Used a Null Reference
You Used the Wrong Reference Variable
You Forgot to Create an Object before Using It
You Forgot the break Statement in a switch
Bad Bounds for an Array
You Forgot to Increment the Counter in a Loop
Bad Bounds Check in a Loop
You Used = Instead of ==
Applications Aren't Applets
Applets Aren't Applications
Chapter 18: Top Ten Differences between Java and C++
Chapter 19: Top Ten Differences between Applets and Applications
Chapter 20: Top Ten Shortcut Keys

Part V: Appendix

Index

Licensing Agreement
Installation Instructions
Book Registration Information
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