Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance

Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance

by David Sibbet
Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance

Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance

by David Sibbet

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Overview

Graphic tools and visual solutions for team building and development

Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts.

Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book:

  • Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions
  • Introduces the Drexler/Sibbet Team Performance™ Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others

Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.


Product Details

ISBN-13: 9781118077436
Publisher: Wiley
Publication date: 10/11/2011
Pages: 320
Product dimensions: 6.90(w) x 10.00(h) x 0.80(d)

About the Author

DAVID SIBBET is a world leader in the area of graphic facilitation and visual thinking for groups. He is the founder and president of The Grove Consultants International, a company whose leading-edge group-process tools and services for panoramic visualization, graphic facilitation, team leadership, and organizational transformation are used by consultants and organizations around the world. Sibbet has been the visual cartographer for the TED conference, and is the recipient of the OD Network Members Award for Creative Contribution to the field of organizational development.

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Table of Contents

Introduction xi
Imagining Better Results for Teams

I. What is a Visual Team? 1
Using Graphics Across the Whole Workflow

1. Working Like Designers 3
Why Visual Teams Get Results

2. Why Be a Visual Team? 15
The Case for Collaboration

3. A Graphic User Interface for Teams 29
The Drexler/Sibbet Team Performance Model

II. Leading Visual Teams 55
Seeing the BIG Picture

4. So You’ve Just Been Promoted 57
Understanding Team Leadership

5. Managing Four Flows of Activity 73
Attention, Energy, Information, & Operations

6. Supporting Innovation 83
Providing Visual Tools

III. Visual Team Startup 93
Creating Trust, Focus, & Commitment

7. Visualizing Purpose 95
Orienting to Your Mission

8. Seeing Yourself As a Team 107
Developing Trust

9. Clarifying Goals 117
Using the Graphic Gameplan

10. Consensus or Command? 131
Deciding Commitments

IV. Sustaining Results 149
Innovating for High Performance

11. Graphics & Project Management 151
Implementation You Can Literally See

12. Visualizing & Innovating 159
Understanding High Performance

13. Assessments, Dialogues, & Sharing Rallies 171
The Importance of Learning & Renewal

V. Growing a Visual Team Culture 183
Thinking BIG About Opportunities

14. Introducing Visual Teams 185
Communicating Benefits

15. Developing Visual Team Skills 193
Learning Tips & Tools

16. Shared Visual Language 201
Toward an Operating System for Visual Teams

VI. New Technology Tools 219
A Revolution in Visual Collaboration

17. Visual Tools Come of Age 221
Experiencing High Performance at the Institute for the Future

18. Graphics for Distributed Teams 231
Web & Teleconferences

19. Team Rooms & the Net 241
Physical Places or Virtual Spaces?

20. Mobile Technology 249
Reshaping Tomorrow’s Teams

VII. Links, Tools, & Other Resources 263

21. Websites & Bibliography 265

Appendix 273

Jack R. Gibb’s Original Research 273

Summary of Arthur M. Young’s Theory of Process 274

Index 277

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