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Vortex (Insignia Series #2)
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system.
Teen Tom Raines grew up with nothing—some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed.
Now in Vortex, the second book in the series, Tom discovers that the Pentagonal Spire, where he and his friends are being trained as superhuman weapons, is filled with corruption. He is asked to betray his friends—the first real friends he's ever had—for the sake of his country.
Will he sacrifice his new life to do what he believes is right?
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Vortex (Insignia Series #2)
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system.
Teen Tom Raines grew up with nothing—some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed.
Now in Vortex, the second book in the series, Tom discovers that the Pentagonal Spire, where he and his friends are being trained as superhuman weapons, is filled with corruption. He is asked to betray his friends—the first real friends he's ever had—for the sake of his country.
Will he sacrifice his new life to do what he believes is right?
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system.
Teen Tom Raines grew up with nothing—some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed.
Now in Vortex, the second book in the series, Tom discovers that the Pentagonal Spire, where he and his friends are being trained as superhuman weapons, is filled with corruption. He is asked to betray his friends—the first real friends he's ever had—for the sake of his country.
Will he sacrifice his new life to do what he believes is right?
S. J. Kincaid was born in Alabama, grew up in California, and attended high school in New Hampshire. She also interned for a politician in Washington, DC, and received degrees from universities in Illinois and Ohio, but it was while living beside a haunted graveyard in Edinburgh, Scotland, that she realized she wanted to be a writer. Several years, several manuscripts, and several jobs later, Ms. Kincaid now lives in California, and Catalyst is the conclusion to the Insignia trilogy.
What People are Saying About This
Veronica Roth
PRAISE FOR INSIGNIA: “Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.”
Rae Carson
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”
For me, video games and young adult novels go together like peanut butter and jelly, Oreo cookies and milk, pizza and pepperoni. They’re my one true pairing, offering up a fun escape into other worlds with the flip of a page or the touch of a power button. So really, it comes as no surprise that […]