VRML 2.0 Sourcebook / Edition 2

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Overview

THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.

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Product Details

  • ISBN-13: 9780471165071
  • Publisher: Wiley
  • Publication date: 12/31/1996
  • Edition description: REV
  • Edition number: 2
  • Pages: 688
  • Product dimensions: 9.25 (w) x 7.50 (h) x 1.44 (d)

Meet the Author

ANDREA L. AMES is a Junior Fellow of the SDSC and a technical communication and new communication media expert at Informix Software, Inc.
DAVID R. NADEAU is an expert in interactive 3-D computer graphics and is coleader of the VRML research and development effort at SDSC.
JOHN L. MORELAND is an expert in programming for interactivity and multimedia systems development, and is coleader of the VRML R&D team at SDSC.

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Table of Contents

Preface
Acknowledgments
Ch. 1 Introduction to VRML 1
Ch. 2 Key Concepts 11
Ch. 3 Building and Grouping Predefined Shapes 25
Ch. 4 Building Text Shapes 39
Ch. 5 Positioning Shapes 63
Ch. 6 Rotating Shapes 77
Ch. 7 Scaling Shapes 93
Ch. 8 Animating Position, Orientation, and Scale 109
Ch. 9 Sensing Viewer Actions 135
Ch. 10 Controlling Appearance with Materials 161
Ch. 11 Grouping Nodes 187
Ch. 12 Inlining Files 201
Ch. 13 Building Shapes with Points, Lines, and Faces 209
Ch. 14 Building Elevation Grids 241
Ch. 15 Building Extruded Shapes 251
Ch. 16 Binding Colors to Points, Lines, Faces, and Coordinates 275
Ch. 17 Mapping Textures 297
Ch. 18 Controlling Texture Mapping 335
Ch. 19 Controlling Shading 373
Ch. 20 Lighting Your Worlds 407
Ch. 21 Creating Shiny Shapes Using Materials 437
Ch. 22 Adding a Background 447
Ch. 23 Adding Fog 461
Ch. 24 Adding Sound 471
Ch. 25 Controlling Detail 497
Ch. 26 Controlling the Viewpoint 519
Ch. 27 Sensing Viewer Proximity 543
Ch. 28 Adding Anchors 559
Ch. 29 Providing Information About Your Worlds 567
Ch. 30 Creating Program Scripts 571
Ch. 31 Creating New Node Types 603
App. A Radians and Degrees 623
App. B: Recommended Resources 625
App. C: About the CD-ROM 633
Index 639
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