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THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
Introduction to VRML.
Building and Grouping Predefined Shapes.
Building Text Shapes.
Animating Position, Orientation, and Scale.
Sensing Viewer Actions.
Controlling Appearance with Materials.
Building Shapes with Points, Lines, and Faces.
Building Elevation Grids.
Building Extruded Shapes.
Binding Colors to Points, Lines, Faces, and Coordinates.
Controlling Texture Mapping.
Lighting Your Worlds.
Creating Shiny Shapes Using Materials.
Adding a Background.
Controlling the Viewpoint.
Sensing Viewer Proximity.
Providing Information About Your Worlds.
Creating Program Scripts.
Creating New Node Types.