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The Warcraft Civilization: Social Science in a Virtual World
     

The Warcraft Civilization: Social Science in a Virtual World

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by William Sims Bainbridge
 

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ISBN-10: 0262518066

ISBN-13: 9780262518062

Pub. Date: 09/30/2012

Publisher: MIT Press

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and

Overview

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

Product Details

ISBN-13:
9780262518062
Publisher:
MIT Press
Publication date:
09/30/2012
Pages:
256
Sales rank:
771,562
Product dimensions:
8.50(w) x 6.70(h) x 0.70(d)
Age Range:
18 Years

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