Web, Graphics and Perl/Tk Programming: Best of the Perl Journal

Overview

In its first five years of existence, The Perl Journal (TPJ) became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. TPJ explained critical Perl topics and demonstrated Perl's utility for fields as diverse as astronomy, biology, economics, AI, and games. Back issues were hoarded, or swapped like trading cards. No longer in print format, The Perl Journal remains a proud and timeless achievement of Perl during one...

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Web, Graphics & Perl/Tk Programming: Best of the Perl Journal

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Overview

In its first five years of existence, The Perl Journal (TPJ) became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. TPJ explained critical Perl topics and demonstrated Perl's utility for fields as diverse as astronomy, biology, economics, AI, and games. Back issues were hoarded, or swapped like trading cards. No longer in print format, The Perl Journal remains a proud and timeless achievement of Perl during one of its most exciting periods of development.

Web, Graphics & Perl/Tk is the second volume of The Best of the Perl Journal, compiled and re-edited by the original editor and publisher of The Perl Journal, Jon Orwant. In this series, we've taken the very best (and still relevant) articles published in TPJ over its five years of publication and immortalized them into three volumes.

The forty articles included in this volume are simply some of the best Perl articles ever written on the subjects of graphics, the Web, and Perl/Tk, by some of the best Perl authors and coders.

Much of Perl's success is due to its capabilities for developing web sites; the Web section covers popular topics such as CGI programs, mod_perl, spidering, HTML parsing, security, and content management. The Graphics section is a grab bag of techniques, ranging from simple graph generation to ray tracing and real-time video digitizing. The Perl/Tk section shows you how to use the popular Perl/Tk toolkit for developing graphical applications that work on both Unix/Linux and Windows without a single change.

Written by twenty-three of the most prominent and prolific members of the closely-knit Perl community, including Lincoln Stein, Mark-Jason Dominus, Alligator Descartes, and Dan Brian, this anthology does what no other book can, giving unique insight into the real-life applications and powerful techniques made possible by Perl.

This volume covers topics not covered in O'Reilly's other Perl books. Half of the articles in this volume deal with essential issues faced by Web developers using Perl.

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Product Details

  • ISBN-13: 9780596003111
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 3/1/2003
  • Edition description: 1ST
  • Edition number: 1
  • Pages: 448
  • Product dimensions: 7.00 (w) x 9.19 (h) x 1.05 (d)

Meet the Author

Jon Orwant founded The Perl Journal and received the White Camel lifetime achievement award for contributions to Perl in 2004. He's Engineering Manager at Google, where he leads Patent Search, visualizations, and digital humanities teams. For most of his tenure at Google, Jon worked on Book Search, and he developed the widely used Google Books Ngram Viewer. Prior to Google, he was CTO of O'Reilly, Director of Research at France Telecom, and a Lecturer at MIT. Orwant received his doctorate from MIT's Electronic Publishing Group in 1999.

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Table of Contents

Preface

Chapter 1: Introduction

Part I: Web

Chapter 2: CGI Programming

Chapter 3: Saving CGI State

Chapter 4: Cookies

Chapter 5: mod_perl

Chapter 6: Creating mod_perl Applications

Chapter 7: Proxying with mod_perl

Chapter 8: Authentication with mod_perl

Chapter 9: Navigation Bars with mod_perl

Chapter 10: Scripting the Web with LWP

Chapter 11: Five Quick Hacks: Downloading web Pages

Chapter 12: Downloading Web Pages Through a Proxy Server

Chapter 13: HTML::Parser

Chapter 14: Scanning HTML

Chapter 15: A Web Spider in One Line

Chapter 16: Webpluck

Chapter 17: Torture-Testing Web Servers and CGI Scripts

Chapter 18: Securing Your CGI Scripts

Chapter 19: Building Web Sites with Mason

Chapter 20: Surreal HTML

Chapter 21: Web Page Tastefulness

Chapter 22: Summarizing Web Pages with HTML::Summary

Chapter 23: Wireless Surfing with WAP and WML

Part II: Graphics

Chapter 24: Web Plots with Gnuplot

Chapter 25: GD-Graph3d

Chapter 26: GD and L-Systems

Chapter 27: OpenGL

Chapter 28: Ray Tracing

Chapter 29: Perl and the Gimp

Chapter 30: Glade

Chapter 31: Gnome Panel Applets

Chapter 32: Capturing Video in Real Time

Part III: Perl/Tk

Chapter 33: A Perl/Tk Roadmap

Chapter 34: Getting Started with Perl/Tk

Chapter 35: Scoreboard: A 15-Minute Perl/Tk Application

Chapter 36: The Mouse Odometer

Chapter 37: Events

Chapter 38: The Pack and Grid Geometry Managers

Chapter 39: Drawing on a Canvas

Chapter 40: Displaying Databases with the Tree Widget

Colophon

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