WebGL Hotshot by Mitch Williams, Paperback | Barnes & Noble
WebGL Hotshot

WebGL Hotshot

by Mitch Williams
     
 

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Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully

Overview

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project.If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.

Product Details

ISBN-13:
9781783280919
Publisher:
Packt Publishing
Publication date:
03/23/2014
Pages:
306
Product dimensions:
7.50(w) x 9.25(h) x 0.64(d)

Meet the Author

Mitch Williams

Mitch Williams has been involved with 3D graphics programming and web 3D development since its creation in the mid-1990's. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990's, he starting 3D-Online, his own company, where he created "Dynamic-3D", a web 3D graphics engine. Various projects ranged from interactive 3D medical procedures, online 3D training for the Dept. of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card Shader language programming. Mitch has been teaching Interactive 3D Media for various universities including UC Berkeley, UC Irvine, and UCLA Extension.

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