WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

by Jack Xu
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

by Jack Xu

eBook

$9.99 

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Overview

WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

Learn how to create stunning voxel terrains for your web applications with this concise guide.

This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout.

Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects.

Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.

Product Details

BN ID: 2940185902967
Publisher: Jack Xu
Publication date: 08/31/2023
Sold by: Barnes & Noble
Format: eBook
File size: 951 KB
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