Where the Action Is: The Foundations of Embodied Interaction / Edition 1

Where the Action Is: The Foundations of Embodied Interaction / Edition 1

by Paul Dourish
     
 

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ISBN-10: 0262541785

ISBN-13: 9780262541787

Pub. Date: 09/01/2004

Publisher: MIT Press

Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction.
He looks at how what he calls "embodied

Overview

Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction.
He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality -- reflects the phenomenological approaches of Martin
Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

Product Details

ISBN-13:
9780262541787
Publisher:
MIT Press
Publication date:
09/01/2004
Series:
Bradford Books Series
Edition description:
New Edition
Pages:
245
Product dimensions:
6.00(w) x 9.00(h) x 0.50(d)
Age Range:
18 Years

Table of Contents

Prefacevii
1History of Interaction1
2Getting in Touch25
3Social Computing55
4"Being-in-the-World": Embodied Interaction99
5Foundations127
6Moving Toward Design155
7Conclusions and Directions189
Notes211
References217
Index231

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