Windows 95 Game Developers Guide Using the Game SDK

Overview

The Windows 95 Game Programming Developer's Guide Using the Game SDK explains the details of the Game SDK with examples that help you develop games for Windows 95. Written in a straightforward manner, this book efficiently delivers the information you need. You'll quickly learn the elements of game development. Unique tips and techniques to using DirectDraw, DirectSound, and DirectPlay will help you create professional games that you can market. If you're programming games for Windows 95, the Windows 95 Game ...
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Overview

The Windows 95 Game Programming Developer's Guide Using the Game SDK explains the details of the Game SDK with examples that help you develop games for Windows 95. Written in a straightforward manner, this book efficiently delivers the information you need. You'll quickly learn the elements of game development. Unique tips and techniques to using DirectDraw, DirectSound, and DirectPlay will help you create professional games that you can market. If you're programming games for Windows 95, the Windows 95 Game Developer's Guide Using the Game SDK delivers the information you need to succeed.

Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

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Product Details

  • ISBN-13: 9780672306617
  • Publisher: Sams
  • Publication date: 12/28/1995
  • Series: Windows 95 Series
  • Edition number: 1
  • Pages: 546
  • Product dimensions: 7.37 (w) x 9.13 (h) x 1.65 (d)

Table of Contents

Introduction
1 Elements of Game Development 3
2 Objected-Oriented Game Programming 13
3 A Windows Programming Primer 27
4 The Keyboard 49
5 The Mouse 65
6 Joysticks 81
7 Windows GDI 111
8 Windows DIBs 119
9 DirectDraw Fundamentals 151
10 Using DirectDraw 165
11 Creating Graphics 205
12 Animation Theory 225
13 Implementing Animation 237
14 Waves 271
15 DirectSound Fundamentals 293
16 Using DirectSound 305
17 Music 333
18 Creating Sound and Music 361
19 Multiplayer Game Theory 375
20 DirectPlay Fundamentals 391
21 Using DirectPlay 403
22 Designing Space Out 457
23 Implementing Space Out 463
24 Developing Your Game 525
25 Distributing Your Game 535
App. A The Windows Component Object Model 547
App. B CD-ROM Optimization Techniques 561
App. C Keeping Up to Date on Windows Game Development 569
Index 575
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