Windows Phone 7 Game Development / Edition 1

Windows Phone 7 Game Development / Edition 1

by Adam Dawes, Alan Dawes
     
 

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need

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Overview

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

What you’ll learn

  • How to get started with Windows Phone 7 development, from setting up theintegrated development environmentto debugging techniques.
  • Develop using the free or full versions of Visual Studio 2010.
  • Master high performance 2D and 3D graphics using the XNA development environment.
  • Build 2D games using Silverlight and also learn how to publish them to the web.
  • Find out the best ways to control your games, including using touch screens, keyboards and accelerometers.
  • Produce high quality music and sound effects from your games.
  • Masses of example code and working projects, including two example games, Cosmic Rocks and Diamond Lines.
  • All you need to release your games to the world for fun or to sell.


Who this book is for

Windows Phone 7 Game Developmentis aimed at those with an existing background in programming and knowledge of the C# programming language. Nopriorknowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development.

Table of Contents

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms

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Product Details

ISBN-13:
9781430233060
Publisher:
Apress
Publication date:
12/29/2010
Edition description:
2010
Pages:
592
Product dimensions:
7.40(w) x 9.00(h) x 1.40(d)

Table of Contents

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms

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