Winning Ways for Your Mathematical Plays, Volume 3 / Edition 2

Winning Ways for Your Mathematical Plays, Volume 3 / Edition 2

by Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
     
 

ISBN-10: 1568811438

ISBN-13: 9781568811437

Pub. Date: 09/30/2002

Publisher: Taylor & Francis

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and

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Overview

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

Product Details

ISBN-13:
9781568811437
Publisher:
Taylor & Francis
Publication date:
09/30/2002
Edition description:
2nd
Pages:
275
Sales rank:
486,548
Product dimensions:
5.51(w) x 7.87(h) x (d)

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