Best known for blockbuster hits, including World of Warcraft and the Warcraft, StarCraft, and Diablo franchises, Blizzard Entertainment, Inc., a division of Activision Blizzard, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players. Visit Blizzard.com.
World of Warcraft: Paragonsby Blizzard Entertainment
Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people.
What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today—learn what makes them paragons.
© 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
- Pocket Star
- Publication date:
- Sold by:
- SIMON & SCHUSTER
- NOOK Book
- Sales rank:
- File size:
- 28 MB
- This product may take a few minutes to download.
Meet the Author
Most Helpful Customer Reviews
See all customer reviews
A collection of short stories focusing mostly on the leaders of the various races found in the game. The better selections where the ones that did their own important thing or dealt well with people that aren't really covered all that much. Sylvanas' interaction with the Val'kyr, Mekkatorque trying to retake the homeland of his people, the secrets of Gallywix's rise to power (with footnotes about how you can't ask for your money back if they don't work for you). On the other hand, there are a number of stories that don't make the best use of their material. Valen's story isn't so much about him and his people as much as it's about how they interact with outsiders. Greymane's feels like it wastes time on their evacuation by another faction. The Wrynn story is another retread of Varian and Anduin not getting along. Over all, the stories balance out to be good. I would have given it one more star, but some editing choices hurt it as well. Over all, the stories are all separate things and don't tie together. But when they do share a character, we have a few occasions where the end point of one does not match the start point of another. That and the final short story should not be able to claim the word "short" as a description. I don't need an almost complete history of a people to understand the rise of an organization within it. And another story in the collection proves that point.