Wreaking Havoc: How To Create Fantasy Warriors And Wicked Weapons

Wreaking Havoc: How To Create Fantasy Warriors And Wicked Weapons

by Jim Pavelic, Chuck Lukacs, Thomas Manning, Christopher Seaman
     
 

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Four top gaming artists share their secrets for creating fantasy battle scenes complete with warriors, a fearsome armory of weaponry and a cast of monstrous creatures that wreak havoc!

Read this book and enter a realm where human warriors coexist with giants, monsters and many other mythical creatures both mundane and magical, all battling for

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Overview

Four top gaming artists share their secrets for creating fantasy battle scenes complete with warriors, a fearsome armory of weaponry and a cast of monstrous creatures that wreak havoc!

Read this book and enter a realm where human warriors coexist with giants, monsters and many other mythical creatures both mundane and magical, all battling for survival.

Four artists who have dared to venture this way before (and won reputations as masters of fantasy illustration) are here to lead you through this wicked world, sharing their fiercest techniques for creating your vilest imaginings. Take up your pen and brush, and follow through 15 step-by-step character demos as well as 39 mini-demos on rendering fearsome armor, swords and other weaponry.

Here's what lies ahead:

  • Archetypal Humanoids. Quite an unusual group, containing such diverse beings as humans, elves, dwarves, gnomes and brutish, foul-smelling orcs.
  • Exotic Humanoids. Two arms, two legs and a head... the rest is all up to you. Begin your imaginings here with Medusa, Creagal, hateful Lich, nasty trolls and bitter Iraxus.
  • Creatures. Dragons, gargoyles, ogres, Venusians and Minotaurs . . . embodiments of pure evil found only in the darkest places.
  • Environments. 5 full-spread scenes, from tense to tranquil, feature the native habitats of popular fantasy warriors.

To make your battle scenes believable, this book will arm you with a thorough understanding of line, color, lighting and composition. Then venture forth, if you dare, with strong shapes, fluid lines and an unhinged imagination. Let havoc ensue!

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Product Details

ISBN-13:
9781600610004
Publisher:
F+W Media
Publication date:
05/01/2008
Pages:
128
Product dimensions:
8.50(w) x 11.00(h) x 0.38(d)

Meet the Author


Jim Pavelec has worked on many collectible card games, role playing games, board games and other projects for such clients as Wizards of the Coast, History Channel/Triking Games, Alderac Entertainment, Heavy Metal magazine and Image Comics.
www.jimpavelec.com

Chuck Lukacs earned his BFA from the Center for Creative Studies College of Art and Design in Detroit, Michigan. His clients include Wizards of the Coast, Paizo Publishing, Sabertooth Games and Alderac Entertainment.
www.chucklukacs.com

Thomas Manning has a BFA in painting from the Kansas City Art Institute and an Associate of Arts in advertising design from Pensacola Junior College. His clients include Wizards of the Coast, White Wolf, Image Comics and Sabertooth Games.
www.thomasmanning.com

Christopher Seaman has a BFA from the Columbus College Of Art And Design. His clients include Alderac Entertainment Group, 3AM Games, Fantasy Flight Games, Precedence Entertainment, Atlas Games, Third Word Games and Wizards of the Coast.
www.chrisseaman.com

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