Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

5.0 1
by Christy Marx
     
 

View All Available Formats & Editions

ISBN-10: 024081343X

ISBN-13: 9780240813431

Pub. Date: 03/19/2010

Publisher: Taylor & Francis

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog—all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games

Overview

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog—all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

Digital Storytelling, Second Edition by Carolyn Handler Miller

Animation Writing and Development by Jean Ann Wright

Writing for Animation, Comics, and Games by Christy Marx

Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Product Details

ISBN-13:
9780240813431
Publisher:
Taylor & Francis
Publication date:
03/19/2010
Pages:
424
Product dimensions:
7.50(w) x 9.20(h) x 0.90(d)

Table of Contents

Introduction: Introduction to Animation Writing

1 Marx Writingfor Animation, Comics and Games: Animation terminology

2 Marx Writingfor Animation, Comics and Games: The Basics

3 Wright: Animation Writing and Development: Basic Animation Writing Structure

4 Wright: Animation Writing and Development: Developing Characters

5 Wright: Animation Writing and Development: Comedy and Gag Writing

6 Wright: Animation Writing and Development: The Animation Feature

7 Wright: Animation Writing and Development: The Pitch

8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering

9 Wright: Animation Writing and Development: Agents, Networking and Finding Work

Marx Introduction: Introduction to Game Writing

10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design

11 Miller: Digital Storytelling: Interactivity and its Effects

12 Miller: Digital Storytelling: Old Tools/New Tools

13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer

14 Miller Digital Storytelling: Creating a Work of Digital Storytelling

15 Marx: Writingfor Animation, Comics and Games: the Script Format

16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting

17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative

18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative

19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge

20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play

21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management

22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play

23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games

24 Miller: Digital Storytelling: Working as a Digital Storyteller

25 Miller: Digital Storytelling: Creating Your Own Showcase

26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games 5 out of 5 based on 0 ratings. 1 reviews.
Tunguz More than 1 year ago
I am someone who really enjoys writing and have for a long time considered doing it a bit more “professionally.” As an outsider to the writing profession, I am not at all familiar with all the ways in which creative writing could lead to a career, or at least a fulfilling and enjoyable hobby. I picked up this book to see what animation and game writing is all about, and even thought I’ll probably never do any of it for a living, this book still taught me many valuable lessons about these very exciting creative fields. This book contains a truly remarkable amount of useful and actionable information. About a third of it is dedicated to animation, with the rest covering video games. Material is aimed at the beginners in these fields, although many later concepts may require some prior experience with animation or game writing. The book is filled with thorough and detailed examples and case studies, and it gives a very good overview of what sorts of assignments and work are the game and animation writers expected to encounter. In my opinion, this is not exactly a book for absolute beginners, and some prior experience in writing, animation, or game design would be highly recommended. The book ends with a few excellent tips and suggestions for actually finding animation and writing jobs. The bad news is that there are no easy shortcuts and the straightforward entry points into these fields. One needs to be very dedicated and willing to take a lot of different assignments and routs before really making it as a writer. The book comes with a companion website, with a lot of additional material. It is overall a very comprehensive resource. Animation and game writing is definitely more art than science, but a book like this one can help avoid much of the aimless wanderings and learning by trial and error. It is very well written and exceptionally helpful. I highly recommend it.