Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

4.0 1
by Christy Marx
     
 

ISBN-10: 0240805828

ISBN-13: 9780240805825

Pub. Date: 10/13/2006

Publisher: Taylor & Francis

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to

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Overview

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Product Details

ISBN-13:
9780240805825
Publisher:
Taylor & Francis
Publication date:
10/13/2006
Edition description:
New Edition
Pages:
248
Product dimensions:
7.36(w) x 9.62(h) x 0.58(d)

Table of Contents

ANIMATION/COMICS/GAMES:
History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.

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