Writing for Animation, Comics, and Games

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Overview

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. Career rules of-the-road for comics, computer games, and animation...from an insider's perspective

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Editorial Reviews

From the Publisher
This book will not teach you how to write, but rather is to help someone who can write learn how to write in the correct format and follow the right rules. It is about the craft of writing, the practical rules, guidelines, tips, and tricks that will prepare you to approach these fields on a professional level of competency.- HTReview,January 2007

"Marx, who has more than 25 years experience writing for a variety of media - including animation, comic books, and video games - presents a practical guide for those interested in pursuing a career in this field. ...if you're really curious about and interested in this type of writing, Marx's book will definitely help you move towards your goal.” -Camcorder &Computer Video
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Product Details

  • ISBN-13: 9780240805825
  • Publisher: Taylor & Francis
  • Publication date: 10/13/2006
  • Edition description: New Edition
  • Pages: 248
  • Product dimensions: 7.36 (w) x 9.62 (h) x 0.58 (d)

Meet the Author

Based in Los Angeles, California.
Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

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Table of Contents

ANIMATION/COMICS/GAMES:
History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.

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  • Anonymous

    Posted March 24, 2011

    epic

    awesome

    0 out of 1 people found this review helpful.

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