XNA Game Studio Express: Developing Games for Windows and the Xbox 360 / Edition 1

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Overview

XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside.

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Product Details

  • ISBN-13: 9781598633689
  • Publisher: Cengage Learning
  • Publication date: 9/6/2007
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 608
  • Sales rank: 1,029,683
  • Product dimensions: 7.40 (w) x 9.10 (h) x 1.90 (d)

Meet the Author

Joseph Hall has worked as a software developer for more than 15 years. He has worked for IBM and Microsoft, and was a member of the original Xbox team. He has managed and created native code for web, desktop, and mobile devices, and is an avid game development hobbyist. He is a Microsoft Certified Solution Developer (MCSD.NET/MCAD.NET/MCTS/MCP) and is currently obtaining Microsoft Certified Trainer (MCT) credentials.

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Table of Contents

Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding for the 360 Chapter 8: Game design and architecture Chapter 9: Build a game Chapter 10: Distribution Chapter 11: Resources

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Customer Reviews

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  • Anonymous

    Posted September 13, 2012

    Ha ha

    Im first im first ha ha

    1 out of 2 people found this review helpful.

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    Posted December 25, 2009

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    Posted December 1, 2008

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