You Can Program in C++: A Programmer's Introduction / Edition 1

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Learning C++ can be dry.  To enliven the process, Francis Glassborow, in his unique motivating style, introduces tasks and tools to enable you to get coding quickly.  His approach is inspiring and comes complete with hands-on examples and projects.  Graphic User Interface (GUI) extensions will provide you with instant feedback and will draw satisfaction from creating programs that work.  Chapters include reference material to help you.

You Can Program in C++ comes complete with an open source, fully portable compiler and IDE for Windows and Linux.  It makes extensive use of the author's graphic library, bringing you an abundance of supplementary material so you can tackle your own programming tasks quickly and effectively.

If you've already grasped the fundamentals of programming through self-study or have learnt basic programming skills on the job, this book is a must!  It will take your programming to the next level and you'll have some fun along the way...

The CD contains:

  • Complete software versions for both MinGWStudio and JGrasp IDEs on PCs using Windows 98/ME/2000/XP and for Linux.  Apple users will be able to work using X11 and JGrasp. 
  • Extracts from You Can Do It that supplement the material on using the 'my graphics' library. 
  • Installation instructions, the source code for 'my library' and make files that allow 'my library' to be recompiled for other compilers.

Top Marks for You Can Do It

"Excellent Read"  PC Utilities

"Enthusiastic self-help"  Focus

"An authentic programming experience"  C Vu - the Journal of the ACCU


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Product Details

  • ISBN-13: 9780470014684
  • Publisher: Wiley
  • Publication date: 7/5/2006
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 388
  • Product dimensions: 7.52 (w) x 9.25 (h) x 0.80 (d)

Table of Contents

Overview of C++ 1
1 Getting started 11
2 Fundamental types, operators, and simple variables 23
3 Looking and making decisions 51
4 Namespaces and the C++ standard library 71
5 Writing functions in C++ 85
6 Behavior, sequence points, and order of evaluation 109
7 Generic functions 119
8 User-defined types, part 1 : typedef and enum 143
9 User-defined types, part 2 : simple classes (value types) 157
10 User-defined types, part 3 : simple classes (homogeneous entity types) 189
11 Pointers, smart pointers, iterators, and dynamic instances 203
12 User-defined types, part 4 : class hierarchies, polymorphism, inheritance, and subtypes 221
13 Dynamic object creation and polymorphic objects 239
14 Streams, files, and persistence 259
15 Exceptions 273
16 Overloading operators and conversion operators 285
17 Containers, iterators, and algorithms 297
18 Something old, something new 313
App. A Those who went before 331
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