Young Children, Videos and Computer Games: Issues for Teachers and Parents
Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on vulnerable young chldren. This text is based on two years' research on 100 children, with entertainment screen technology in their homes, following them from home to school and examining the difference in culture in the two environments. The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are at the forefront of the text's coverage.
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Young Children, Videos and Computer Games: Issues for Teachers and Parents
Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on vulnerable young chldren. This text is based on two years' research on 100 children, with entertainment screen technology in their homes, following them from home to school and examining the difference in culture in the two environments. The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are at the forefront of the text's coverage.
55.99 In Stock
Young Children, Videos and Computer Games: Issues for Teachers and Parents

Young Children, Videos and Computer Games: Issues for Teachers and Parents

Young Children, Videos and Computer Games: Issues for Teachers and Parents

Young Children, Videos and Computer Games: Issues for Teachers and Parents

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Overview

Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on vulnerable young chldren. This text is based on two years' research on 100 children, with entertainment screen technology in their homes, following them from home to school and examining the difference in culture in the two environments. The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are at the forefront of the text's coverage.

Product Details

ISBN-13: 9781135403690
Publisher: Taylor & Francis
Publication date: 06/19/2019
Sold by: Barnes & Noble
Format: eBook
Pages: 224
File size: 7 MB

About the Author

Sanger, Jack; Wilson, Jane; Davies, Bryn; Whittaker, Roger

Table of Contents

Introduction -- The Land of H -- The Digital Curriculum: Computers in School -- Home Improvements: Domestic Computers -- Keeping IT in the Family: Computer Games and Families -- Who is Being Framed? The Use of Video in School -- Vexed Whys and Videotape: The Use of Video in the Home -- His and Hers: Screen-based Technology and Gender Issues -- The Enchanted World: Screen-based Entertainment Technology and Visions of Childhood -- To Boldly Go: Issues and Consequences -- The Crystal Maze: How the Research was Done

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