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The Younger Gods (Dreamers Series #4) [NOOK Book]


In the thrilling conclusion to The Dreamers, the Vlagh prepares for one merciless attack that will pit her forces against the might of both the Elder Gods and the Younger Gods. All may be for naught, however, if the allies fail to respond to the fact that one within their ranks is losing her mind.
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The Younger Gods (Dreamers Series #4)

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In the thrilling conclusion to The Dreamers, the Vlagh prepares for one merciless attack that will pit her forces against the might of both the Elder Gods and the Younger Gods. All may be for naught, however, if the allies fail to respond to the fact that one within their ranks is losing her mind.
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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
The Younger Gods concludes David and Leigh Eddings' fantasy tetralogy the Dreamers, a four-volume saga that -- with the publication of The Elder Gods in 2003 -- marked the Eddings' first new series in more than a decade.

The four elder gods Dahlaine, Zelana, Aracia, and Veltan have ruled over Dhrall for eons. Every 25,000 years, the siblings pass on their duties to a quartet of young gods so that they can rest. But as the next changing of the gods approaches, the elder gods are faced with a potential catastrophe: an enemy has arisen from the vast wasteland in the center of Dhrall and is bent on conquering the entire realm and using all its inhabitants as nourishment for its minions. The Vlagh, as it is called, is a wellspring of evil, continually birthing nightmarish insectoid monstrosities to make up her army. But as the final battle looms closer, one of the elder gods begins losing her sanity. As the gods desperately search for ways to stop the Vlagh -- and rein in their unstable sibling -- heroes turn up in the unlikeliest places…

A word of warning: Fantasy fans who are looking for a truly epic fantasy saga -- like Terry Goodkind's Sword of Truth or Robert Jordan's Wheel of Time -- will not find it here. Unlike the Eddings' classic Belgariad series (Pawn of Prophecy, Queen of Sorcery, et al.), the Dreamers tetralogy is decidedly light, featuring a more intimate cast of characters, all-age-encompassing themes, and not overly complex plot threads. That said, hard-core Eddings fans should thoroughly enjoy the husband-and-wife writing duo's world of Dhrall, where the godly couple Ara and Omago are arguably extensions of the authors themselves. Paul Goat Allen
Library Journal
In this wrap-up to "The Dreamers" series, the Vlagh prepares for a final onslaught, just as the sister of the goddess Zelana starts to lose her mind. Copyright 2006 Reed Business Information.
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Product Details

  • ISBN-13: 9780759567979
  • Publisher: Grand Central Publishing
  • Publication date: 8/1/2006
  • Series: Dreamers Series , #4
  • Sold by: Hachette Digital, Inc.
  • Format: eBook
  • Sales rank: 132,130
  • File size: 2 MB

Meet the Author

David Eddings published his first novel, High Hunt, in 1973, before turning to the field of fantasy with the pioneering series The Belgariad. Born in Spokane, WA, he received his Bachelor of Arts degree from Reed College in Portland, Oregon, in 1954 and a Master of Arts degree from the University of Washington in 1961. He has served in the United States Army, has worked as a buyer for the Boeing Company, has been a grocery clerk, and college English teacher. Leigh Eddings has collaborated with her husband since the beginning. They live in Nevada.

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Read an Excerpt

The Younger Gods

Book Four of The Dreamers
By David Eddings Leigh Eddings


Copyright © 2006 David and Leigh Eddings
All right reserved.

ISBN: 0-446-53228-2

Chapter One

It was well past midnight, and Zelana was standing alone on the balcony of what big brother Dahlaine called his "War Chamber." It seemed to Zelana that those fancy names had always been one of Dahlaine's failings. For some reason he seemed to feel a need to give almost everything some kind of stupendous title. If he'd spend as much time solving a problem as he usually spent coming up with a name for it, things might go a bit smoother for him.

Right now, however, Zelana was trying to swallow some very peculiar events. It seemed that they had a mysterious helper who could pull miracles out of her hat-or sleeve-without any kind of warning at all.

Down in baby brother Veltan's Domain, Longbow had been plagued with a series of very peculiar dreams which were being rammed into his mind by an entity he always called "our unknown friend," despite the fact that he'd told Zelana and the others that he recognized the voice-but he couldn't quite attach a name to the speaker. Zelana knew that Longbow's mind was too sharp to start getting fuzzy about something that important, so it was quite obvious that "unknown friend" had been tampering with him in ways Zelana could noteven begin to comprehend.

There was one thing that was abundantly clear, however. Not only could "unknown friend" erase memories, she could also break-or just ignore-some very important rules. Zelana and her family were not permitted to kill things. "Unknown friend," however, had manipulated the members of the Trogite Church with her "sea of gold" and lured them into a confrontation with the Creatures of the Wasteland. Then, when the two enemy forces were locked in what would almost certainly have turned out to be a war of mutual extinction, "unknown friend" had obliterated them all with an enormous wall of water that she'd pulled up from about six miles down below the face of the earth.

It seemed that their friend had powers that Zelana could not even imagine, although she was almost positive that their friend was using the Dreamers to assist her.

The more Zelana thought about it, the more certain she became that Eleria's flood and Yaltar's twin volcanos had also originated in the mind and imagination of "unknown friend."

The involvement of the Dreamers had been confirmed when the children's shared vision had mentioned "a fire unlike any fire we have ever seen," which had produced the blue inferno that had obliterated what had almost certainly been an entire hatch of the Vlagh.

That, of course, brought Aracia's idiotic attempt to conceal Lillabeth's Dream right out into the open. Aracia had always been obsessed with her own divinity, but now-probably because of the overdone adoration of those assorted indolents who had identified themselves as her clergy-Aracia's mind had begun to slip, and she seemed to be convinced that she was now the most important creature in the entire universe. Her absurd attempt to conceal Lillabeth's Dream had been a clear indication that sister Aracia's mind was starting to come apart.

The more that Zelana thought about it, though, the more she remembered that Aracia had always been more than a little unwilling to go to sleep and relinquish her Domain to Enalla. It seemed that deep down, Zelana's sister hated Enalla. The length of their sleep-cycle made change inevitable. Zelana ruefully recalled the time in the distant past when she'd awakened to find her Domain covered with ice that must have been at least two miles deep. It had taken Dahlaine weeks to explain that to Zelana's satisfaction. He'd assured her that the inevitable thaw had already begun, but it had been almost five centuries before the ice was gone, and Zelana's Domain didn't look at all the way it had when she'd drifted off to sleep. Perhaps even more disturbing had been the fact that the creatures she'd come to know in her previous cycle were all gone, and strange new animals had arrived to replace them. Dahlaine had used the term "extinction," and that had chilled Zelana all the way down to her bones. She'd had almost no contact with Aracia during that particular cycle, but she was almost positive that her sister had somehow twisted things around in her mind so that she could blame Enalla for those eons of ice and the disappearance of almost all of the creatures that had been present in her Domain when she'd gone to sleep.

Something like that was the sort of thing Aracia would do.

Zelana was growing more and more weary now, and she'd be more than willing to hand the responsibilities of the Domain of the West to Balacenia-the adult version of Eleria-but she was almost positive that Aracia wouldn't see things that way at all, and her priesthood was probably in a state of near-panic by now. Whether they liked it or not, Aracia would go to sleep very soon, and Enalla would replace her. Zelana had caught a few hints from Eleria that Enalla-the real version of Lillabeth-had some plans that Aracia's priests wouldn't like very much at all.

"It might almost be worth staying awake long enough to watch," she murmured to herself. "Almost," she added, "but not quite." As closely as she could determine, "sleep-time" was no more than a few months away. She'd long since decided that the pink grotto on the Isle of Thurn would be the place where she'd sleep this time. The pink dolphins would sing her to sleep, and she might even have dreams of her own this time-dreams of a Land of Dhrall without a Vlagh, and a land where her friends did not grow old and pass away, and where she could sing and write poetry, and where it was always spring and the flowers never wilted. Now that might be the best of dreams.

"I thought I could feel your presence here, dear sister," Dahlaine said as he joined Zelana on the balcony over the "lumpy map" of his Domain. "You seem to be troubled. What's bothering you so much?"

"Aracia, of course," Zelana replied. "I think her mind is slipping even more than it was when she tried to conceal Lillabeth's Dream. I wish that there was some way that we could put her to sleep a few months early this time. Then we could all concentrate on the Vlagh and stop worrying about our sister."

"It probably would make things a lot easier."

"What is it about Aracia that makes her start to go to pieces at the end of every cycle?" Zelana demanded. "I was thinking back, and as closely as I can remember, Aracia's never once gone off to sleep without fighting it every step of the way. Why does she do that?"

Dahlaine shrugged. "Inferiority, most likely. When you include our alternates, there are eight of us altogether, and as closely as I've been able to determine, our alternates trade off authority in the same way that we do. That suggests that Aracia's the dominant one for only twenty-five thousand years. Then she has to wait for a hundred and seventy-five eons for dominance to return. For some reason, she just can't stand that. She yearns to be at the center of the entire universe. If I remember correctly-and I usually do-the last time she was dominant, she literally wallowed in her position. Of course there weren't any developed humans around back then, so she was the only one around who could adore her, but as I remember, her self-adoration was more than a little extreme."

Zelana smiled. "Maybe you and I should join Veltan when our next waking cycle rolls around. I'm sure he was just trying to make a joke of it-we all know how much Veltan enjoys jokes-but he told me on one occasion that he might just go back and camp out on the moon when Aracia's next cycle of dominance comes along, and I think he was about half-serious when he said it."

"That's our baby brother for you. Any time responsibility comes along, Veltan runs away." Dahlaine scratched his cheek. "It probably wouldn't have made much difference in eons past, but there are humans in our various Domains now. I don't know about you, dear sister, but I will not permit Aracia to run roughshod over the people of my Domain."

"You almost sound like you're thinking about declaring war on our sister."

"I'd hardly call it a war, Zelana. Aracia's people are supposed to spend every waking moment adoring her, so they wouldn't pose much of a threat."

"You're putting our sister in the same category as holy-but crazy-Azakan of the Atazak Nation of your own Domain, big brother," Zelana said. Then she frowned. "There are quite a few similarities, though, aren't there?"

"Except that Aracia actually has the power to make things happen. Poor Azakan spent most of his time ordering the earth and sky to obey him, but I don't think they paid very much attention. Aracia, however, has a certain amount of power, so she can make things happen if she feels the need."

"Maybe so, but none of us are permitted to use that power if killing things is going to be involved. If Aracia steps over that line, she'll probably vanish right then and there," Zelana suggested. "And if Aracia vanishes, will we still be here? There's a linkage between the four of us, Dahlaine, and if one of us ceases to exist, isn't it quite possible that we'll all just vanish?"

"You're starting to give me a headache, Zelana."

"At least it's still there to ache, mighty brother."

"I think we've had one stroke of good luck, Zelana. Your pirate chief has persuaded Commander Narasan not to just pack up and go home. We're going to need forts in Long-Pass, and when someone says 'forts,' he's usually talking about Trogites. Did you have anything to do with Sorgan's little scheme?"

"No, big brother. As closely as I can determine, Hook-Beak came up with that all by himself. Of course, the likelihood that he'll be able to swindle a lot of gold out of Aracia probably played a large part in his decision, but right up beside his greed is his friendship for Narasan. He'll keep Aracia so flustered that she probably won't even remember that Narasan exists. He'll go on down to Aracia's absurdly overdone temple and persuade our none too bright sister that he'll be more than happy to defend her-if she'll give him enough gold."

"What's he going to defend her against?" Dahlaine asked. "The servants of the Vlagh will be coming down Long-Pass, so they won't be anywhere near Aracia's temple."

Zelana smiled. "If I know Sorgan-and I do-he'll come up with ways to keep Aracia-and her clergy-so terrified that they won't even think about sending anybody up Long-Pass to pester Narasan while he's building forts."

It wasn't much later when the door to Dahlaine's map room opened slightly, and Eleria looked in. "Ah, there you are, Beloved," she said to Zelana. "We should have guessed that you'd be in here conferring with dear old Grey-Beard."

"Mind your manners, Eleria," Zelana chided her Dreamer.

"I'm sorry, Old Grey-Beard," Eleria said with one of her mischievous grins. "We've been looking for you and the Beloved for hours now."

"We?" Dahlaine asked curiously.

"Big-Me and I. Mother wants us to talk with you."

"Mother?" Zelana asked, feeling suddenly baffled.

"We all have a mother, you know, Beloved. Big-Me can explain it much better than I can, I'm sure." Then Eleria came on inside the large room, and immediately behind her was an extremely beautiful lady.

Dahlaine gasped. "What are you doing, Balacenia?" he demanded. "You're not supposed to be awake yet."

"Grow up, Dahlaine," the lady replied. "Your little game almost tore the world apart. We've had a lot of trouble smoothing things over, and we're not even supposed to be awake yet."

Zelana was staring at the lady. "Are you really-" She almost choked at that point.

"Yes, Beloved, I am your alternate. Our Domain is still under your control, however. I promise that I won't tamper-unless Mother tells me-us-to." She put her hand on Eleria's shoulder. "This can be terribly confusing sometimes. This is Little-Me. You know her as Eleria, which is sort of all right, I suppose. She makes me laugh quite often, and laughter's good for the soul-or so I've been told. There is something I've been curious about, though. Where in the world did she come up with her hugs and kisses ploy? She has poor Vash so confused that he doesn't know exactly what to do."

Zelana suddenly smiled. "The idea came to Eleria back in the pink grotto when she was very, very young. She can kiss a pink dolphin into submission in no time at all." Then she looked rather closely at Balacenia, her alternate. "The resemblances are definitely there, Balacenia. You are, in fact, a grown-up version of Eleria the Dreamer. How is it that the two of you can both be in the same place at the same time?"

"It's just a little complex, Beloved. Actually, we're not here at the same time. Actually, I'm not even really here. I'm still sound asleep, and what we're all seeing right now is my Dream."

"That's not possible!" Dahlaine protested.

"Why-and how-am I here, then?" Balacenia demanded. "Your little game was very clever, Dahlaine, but it got away from you almost right at the beginning. You thought that you could step around us with your 'infant' hoax, but it started to come apart when Eleria had her first Dream. That was the one when she saw the very beginning of this world. Then, a little later in the Land of Maag she had a variety of Dream that you didn't even anticipate. She had what we call a 'warning dream,' and it was that Dream that saved Longbow and his friends from the intentions of the Maag called Kajak. You might not have been aware of what that Dream suggested to us. Dreams can be warnings as well as predictions."

"That did startle me just a bit," Dahlaine admitted. "I'd sort of believed that I might have some control over the Dreams, but the children keep slipping around me."

"Actually, it's Mother who's guiding the Dreamers. She picked up your little game, and she's doing things with it that you couldn't even imagine."

"Mother?" Dahlaine sounded startled. "We don't have a mother."

"Where did we come from, then?" Balacenia demanded.

"You'll really like her, Dahlaine," Eleria said. "She can do all kinds of fun things. She was the one who took me down under the sea so that I could pick up my pink pearl. That's what started all this, remember?"

"She's the mother of the whole universe, Dahlaine," Balacenia added, "and she's more than a little peeved with you right now. The outlanders are all right, I suppose, but Mother was-and still is-dealing with it in her own way."

"That will do, Balacenia," a melodious voice came through the open doorway. "Why don't you let me deal with this?" Then a misty sort of form that seemed to be pure light came through the open doorway. "What were you thinking of when you hired all those outlanders to come here and fight this war for you, Dahlaine?"


Excerpted from The Younger Gods by David Eddings Leigh Eddings Copyright © 2006 by David and Leigh Eddings. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Customer Reviews

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See All Sort by: Showing 1 – 20 of 49 Customer Reviews
  • Anonymous

    Posted March 14, 2007

    what happened?

    I loved the Belgariad and the Malloreon, and Polgara and Belgarath were Eddings' best works. The Elenium and the Tamuli were pretty good, although by that point, there was no question that Eddings was rehashing the same plots and characters. The Redemption of Althalus was somewhat disappointing in terms of plot originality, although I did still like the characters. The Dreamers series was a disappointment from the start and by book 3, a waste of money. In the third book, we began getting the same conversations--literally the same conversations!--told over again verbatim, with one or two sentences of thought from whoever our 'viewpoint character' was supposed to be. Even worse, all of these conversations revolve around the oh-so-clever plans of the characters, except that we always know the plans are irrelevant because the gods will step in and fix everything in two paragraphs at the end of that section. I bought book 4 because I'm the kind of person who hates not having a complete series, but I feel like Eddings and the publisher reached into my pocket and stole my money. This is quite literally the worst ending I have ever read in anything professionally published, and as a whole the novel was miserably disappointing, badly written, rushed, and implausible. As others have noted, it negates the preceding text completely. Not only that, but if you've read any of Eddings' other books, you've already read the prototypes of this ending.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted August 18, 2006

    What a load of tripe

    Clearly the Eddings had little to use in this final book of the series. Each new chapter begins with the characters telling each other how wonderful they are and how they are outsmarting the Vlagh. There is constant re-examination of the tasks that each person is doing and a major bit of time travel for some characters as they go back over the same conversations except that you are reading it from another character's perception. The book could have been half the size and still got the job done. The 'Gods' seem to have these rules about not getting involved, yet Ara the 'Mother' God has no such boundries and neatly solves every problem with a miracle. The only good character was Long-bow the Ranger (what a unique name!!) and he was so bland you could see why he so easily faded into the trees. I was rooting for the Vlagh!!!

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted August 11, 2006

    Pretty Dissapointing

    The book seemed to be a typical well written Eddings novel until the conclusion where it appears he ran out of ideas and wrapped the story up in one of the sloppiest ways I've ever seen. Let me just say this, the conclusion makes you feel like everything that you read in the previous books(and this book up to the conclusion) wasn't the slightest bit important. Maybe its just me but I don't like feeling that several books I read were just time wasters.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted April 10, 2010



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  • Anonymous

    Posted October 11, 2009

    Bad ending

    I really enjoyed the whole series up until the ending. What a disappointment! To invest all the time and energy into 4 books and then end it like that is a shame! I have really enjoyed David Eddings other works, but could not recommend this series.

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  • Posted July 27, 2009

    Something we critics need to keep in mind.....

    When reading a Fantasy class book, we really aren't looking for instruction or total excitement, are we? We read them to be entertained. I can definately say that anytime I pick up one of the Eddings' books, I am certain that I will enjoy it. Congrats David and Leigh, and Thank you for putting a smile on my face.

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  • Anonymous

    Posted March 2, 2009

    I Also Recommend:


    This book and all the characters in it reminds me of the Belgariad series also by David Eddings. Like it but some of it especially the ending was a little off to me.

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  • Anonymous

    Posted August 7, 2007

    Been there, done that

    My main disagreement with the other reviews thus far is that they take the position that this book's weaknesses represent a change from the first three books in the series. In my opinion, this is not so--we're just getting more of the same. Indeed, the entire series is 'more of the same' in that it echoes themes previously explored in the Garion, Sparhawk, and Althalus books, only laying it on with a heavy hand and a complete disregard for plot. The inevitability of destiny? We've got that. The deus-ex-machina interventions of supreme entities more powerful even than Gods? We've got that. A scathing diatribe against organized religion in favor of a personal relationship with deities? Yep. Surprisingly, the book is eminently readable because of the Eddingses' usual dry wit and fun conversational style, but genuine plot is essentially irrelevant, the same scenes are repeatedly addressed from the perspective of different characters, and if you lose track of what's going on, don't worry, because the ending merely involves yet another deus ex machina that renders--as, indeed, was the case with the endings of all three previous books in the series so it'll be no surprise here--all the endeavors of the humans completely irrelevant and the endeavors of the Gods mostly irrelevant--indeed, one might note that the entire four-book series could have been resolved in thirty pages or so if the resolving entities had simply chosen to act sooner rather than later yes, things are THAT disconnected from any rational analysis of plot and motivation'. Mind you, the Eddingses could write about a bunch of people sitting around a bar and talking philosophy...or baseball...and it would still be fun to read for their dialogue alone, and frankly they ought to do that for their next book since it appears they have nothing whatseover to offer any more in the field of anything with a genuine plot.

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  • Anonymous

    Posted October 11, 2006

    worst Eddings ending ever

    I enjoyed the first three books, the ending of the third book seemed like it was going slightly downhill but was great besides. It really seemed like the authors stopped caring about the book early on in the writing. Every problem that came up usually was worried about for 20-30 pages and solved in less than 1 page...and that includes the ending. No big battle despite having more than 4 armies at their disposal (one of those armies never even made it into the book, remember the worrior women? If you don't that's ok, they never show up). Beginning was decent, middle was boring, ending was bad.

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  • Posted December 9, 2008

    more from this reviewer

    a reviewer

    For eons the four elder sibling gods (Dahlaine, Zelana, Aracia, and Veltan) have ruled Dhrall except every 25,000 years or so they take a breather and delegate their duties temporarily to the younger foursome of gods. The time for rest is upon them however there is no respite for the weary as the Vlagh, a deadly adversary, challenges the Elder Gods¿ reign.------------- The Vlagh plan is simple. Coming from within she has arisen from the central wasteland of the realm people are cattle to be eaten by the evil offspring insect army. As her horde expands and conquers, the Elder Gods need rest yet must fight at a time when one of them Aracia seems to have become a dangerous megalomaniac demanding worship while a younger God Lillabeth wants to replace her as a top gun. Aracia plans to break the first taboo of the Elder Gods of thou shall not kill a younger god.------------- The Dreamers series is a fun somewhat simplistic saga with a subtle underlying theme involving parental-child relationships as immortality means the heir remains the heir forever. The story line is action-packed with the Elder Gods facing a crisis at a bad time for them (not that any time is a good time to face a crisis). Fans of the Eddings will enjoy this tale that can stand alone, but the nuances will be better understood by reading the previous three fantasies.------------ Harriet Klausner

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  • Anonymous

    Posted October 7, 2006

    The Death of Greatness

    I want to begin by saying that the Eddings are among my favorite writers Silk from The Belgariad and Mallorean series is still one of the most likeable characters of all time, and The Redemption of Althalus presents an interesting and diverse cast of characters. That said, I went into this series with high hopes. I immediately fell in love with the character Rabbit, and I thought the relationships between the rival Maags and Trogites were very well portrayed. I read the first three books back near the beginning of the year, and was forced to wait several months before the final book was released in August. When the book was finally released, I eagerly bought a copy, looking forward to reading more about these interesting characters. I was sorely disappointed. The book is repetitive, containing the same scenes many times from several different characters. You'll note I used the term 'characters' and not 'viewpoints'. Unfortunately, everything I enjoyed about the previous three books was stripped away here. The characters grew into clones of one another, all sharing the same views, with different abilities and names to slightly differentiate them. All the problems seem to be easily overcome, with very little in the way of real tension. Whenever the characters do anything minutely important, they invariably pat themselves on the back in a manner that felt like the Eddings were simply congratulating themselves. The worst part of this book is the epilogue. Importance is suddenly given to a relatively minor godling who decides to completely erase the entire year's worth of adventures the main cast had throughout the series. The ending could have been satisfactory if you had been given a chance to connect with this character throughout the series, but unfortunately she was, despite being one of the first characters introduced, one of the more flat characters in the series. In conclusion, don't let this book turn you off to the rest of the Edding's marvelous works, but I wouldn't recommend reading it unless you've already completed the first three. If so, skip the epilogue unless you want to burn the book afterwards in frustration.

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  • Anonymous

    Posted September 1, 2006

    My favorite authors, their worst book

    The series as a whole was entertaining, not their best work by any means, but I felt like I got my money's worth. This book ruined that. It seemed like the Eddings just wanted to be done with the series and tried to take up space to satisfy their publisher. You are often shown the same scene over and over from (not so) different perspectives. I actually checked once to make sure I hadn't read the same page twice. That was bad enough, but the ending was abysmal! I'll try not to spoil it for their die-hard fans (which I usually include myself with), but 'anti-climatic' doesn't begin to describe the whimper the series goes out on. We're told that everything the characters did was worthless, they weren't really needed. I read 'epic fantasy' to watch characters do meaningful things, not waste their effort for nothing. If you're at all uncertain about buying this book, DON'T!

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  • Anonymous

    Posted January 15, 2009

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