Youth Fantasies / Edition 1

Youth Fantasies / Edition 1

by jan jagodzinski, Brigitte Hipfl
     
 

ISBN-10: 1403961646

ISBN-13: 9781403961648

Pub. Date: 08/01/2004

Publisher: Palgrave Macmillan

Youth Fantasies is a collection of studies conducted in cross-cultural collaboration over the past ten years that theorizes 'youth fantasy'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both Lacanian and Kleinian psychoanalytic concepts to attempt to make sense of teen culture and…  See more details below

Overview

Youth Fantasies is a collection of studies conducted in cross-cultural collaboration over the past ten years that theorizes 'youth fantasy'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both Lacanian and Kleinian psychoanalytic concepts to attempt to make sense of teen culture and the influence of mass media. The collection includes case studies of X-Files fans, the influence of computer games and the 'Lara Croft' phenomenon, and the reception of Western television by Tanzanian youth. The authors see this book as a much needed reconciliation between cultural studies and Lacanian psychoanalysis, and attempt to highlight why Lacan is important to note when exploring youth fantasy and interest in the media, especially in shows like X-Files .

Product Details

ISBN-13:
9781403961648
Publisher:
Palgrave Macmillan
Publication date:
08/01/2004
Edition description:
First Edition
Pages:
304
Product dimensions:
6.14(w) x 9.21(h) x 0.68(d)

Table of Contents

Introduction: Youth Identity and Fantasy Formation Violence and Generation X: How the New Right is Managing the 'Moral Panic' through Television and Teen Films The National 'Thing': Reception of Western Television by Select Tanzanian Youth Fantasies of Media Consumerism Among Select Privileged Youth Youth Fantasies: The X-Files Taxi Orange: The Fantasy of Provincialism and Communitarianism within Globalization 'Youthful' Computer Games: The Lara Croft Phenomenon Conclusion: Are the Kids Alright?

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