ZBrush Character Sculpting: Volume 1

ZBrush Character Sculpting: Volume 1

by Rafael Grassetti, Cedric Seaut, Michael Jensen
     
 

ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1 explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the

Overview

ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1 explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio.

Featuring industry experts including Rafael Grassetti and Cédric Seaut, ZBrush Character Sculpting: Volume 1 is brimming with detailed character-based tutorials covering topics such as monsters, manimals, and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts to a breakdown of subdivisions that show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Sculpting: Volume 1 contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike.

Product Details

ISBN-13:
9780955153082
Publisher:
3DTotal Publishing
Publication date:
04/17/2012
Pages:
240
Sales rank:
550,574
Product dimensions:
8.50(w) x 11.60(h) x 0.70(d)

Meet the Author

Rafael Grassetti specializes in freelance character design, and has worked on a number of high-profile games including Fable III, Rift and The Witcher II.

Jesse Sandifer is a certified ZBrush instructor and the art director of Greengrass Studios, with over 11 years of character design experience.

Cédric Seaut is an experienced character designer and has worked for some of the industry’s top games companies, including Ubisoft and Sony.

3DTotal Publishing
3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.

In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist.

After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginner’s Guide to Digital Painting in Photoshop.

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