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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
     

ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

5.0 2
by Scott Spencer
 

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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop

Overview

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.

  • Guides you through artistic concepts to visualize your creature
  • Walks you through the process of conceptualizing a creature in ZBrush
  • Details techniques for using Photoshop to refine your design
  • Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool

ZBrush Creature Design helps you bring your creature concepts to life.

Product Details

ISBN-13:
9781118236260
Publisher:
Wiley
Publication date:
04/06/2012
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
350
File size:
76 MB
Note:
This product may take a few minutes to download.

Meet the Author

Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.

Brief Biography

Hometown:
Rhinebeck, New York
Date of Birth:
September 1, 1945
Place of Birth:
Washington, D.C.
Education:
B. A., University of Wisconsin, 1969

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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago