ZBrush Digital Sculpting Human Anatomy / Edition 1

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Taking into account that many of today's digital artists — particularly 3D character animators — lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Product Details

  • ISBN-13: 9780470450260
  • Publisher: Wiley
  • Publication date: 1/7/2010
  • Edition description: Original
  • Edition number: 1
  • Pages: 416
  • Sales rank: 379,990
  • Product dimensions: 7.90 (w) x 9.90 (h) x 0.90 (d)

Meet the Author

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.


Scott Spencer once defined a novelist as "someone who sits around in his underwear all day, trying not to smoke." For Spencer, not smoking has been a productive occupation. His best-known novel, Endless Love, sold more than 2 million copies and has been translated into 20 languages. The story of teenage love and obsession has drawn high praise from other novelists, including Anne Tyler and Michael Ondaatje. Joyce Carol Oates wrote, "No description of Endless Love can do justice to the rich, startling and always intelligent tenor of [Spencer's] prose."

Less fortunately for Spencer, Endless Love also attracted the attention of Franco Zeffirelli, who directed a disastrous Brooke Shields vehicle based on the book (the 1981 movie periodically turns up on critics' lists of the worst movies of all time). But while Endless Love was, as Jonathan Lethem opined in Salon, a good book overshadowed by a bad movie, Spencer's next novel, about a political candidate haunted by the memory of his late fiancée, got an actual boost from Hollywood. After Keith Gordon filmed Waking the Dead in 1999 with Billy Crudup and Jennifer Connelly in the lead roles, the book was reissued, gaining thousands of new readers. As Spencer notes in an interview on his publisher's web site, "The best thing about having a movie made of your novel is that more people read the book."

Spencer published several books between the first edition of Waking the Dead and its reissue, including Men in Black, the tale of a literary novelist whose pseudonymous hackwork earns him sudden fame and fortune, and The Rich Man's Table, the fictional memoir of a Dylan-like folk singer's illegitimate son. The Los Angeles Times Book Review called Men in Black "the Cadillac of novels -- every word vibrating with a kind of shameless big-boned American grace."

With his recent novel A Ship Made of Paper, Spencer returns to his earlier themes: romantic obsession and overpowering desire. "What makes this brave, dazzling novel so impossible to put down is the urgency with which it makes you care about what happens to its characters: male and female, black and white, young and old," wrote Francine Prose. "Scott Spencer has a genius for observing dramatic everyday moments when the self crashes into the barriers of class and race and culture, together with infinite compassion for the wayward impulse that turns human beings into fanatics willing to sacrifice everything on the altar of romantic love."

Critics have credited Spencer with an ambitious prose style and a keen grasp of contemporary culture, but what distinguishes his work most is his ability to tap into the intense currents of emotion beneath the surface of domestic life. As New York magazine noted, "In a literary age marked by cool, cerebral fiction, Spencer writes from the heart."

Good To Know

In our interview, Spencer revealed his love for all types of music. "My daughter, son, and I are always making mix tapes for each other, sharing the music we love," Spencer shares. "I have no musical talent, but music is a part of nearly every day. I still love the music I grew up with -- from Elvis to Motown to Otis Redding -- but as I grow older I find more and more music to love. I have major CD storage issues."

Spencer has taught fiction writing at Columbia University and the University of Iowa Writers' Workshop. He has written for The New York Times, Esquire, The Nation, GQ, and Rolling Stone, among other publications.

The film version of Endless Love, directed by Franco Zeffirelli, was (as TV Guide put it) "a notorious disaster," but it marked the film debut of three future stars: Tom Cruise, James Spader, and Jami Gertz. The movie's theme song won Lionel Ritchie an Academy Award nomination for Best Original Song.

A Ship Made of Paper is the fourth novel of Spencer's that uses Leyden, New York as a backdrop.

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    1. Hometown:
      Rhinebeck, New York
    1. Date of Birth:
      September 1, 1945
    2. Place of Birth:
      Washington, D.C.
    1. Education:
      B. A., University of Wisconsin, 1969

Table of Contents


Chapter 1 Blocking in the Mesh.

Sculpting the Figure.

Gesture, Form, and Proportion.




From Basic Forms to Complex Shapes.

Anatomical Terminology.

Creating a Base Sculpting Mesh.

Building a Sculpt Mesh in Maya.

Building a Sculpt Mesh in ZBrush.

What’s Next?

Chapter 2 Gesture and Masses.

Looking at the Figure as a Whole.

Crests and Valleys.

Plane and Profile Analysis.

Sculpting a Basic Figure.

Getting Started.

The Legs.

The Chest and Shoulders.

Analyzing Planes.

What’s Next?

Chapter 3 The Head and Neck.

The Skull.

Proportions and Placement of Facial Features.

Placing the Features.

Sculpting the Basic Skull.

Refining the Initial Sculpt.

The Facial Muscles.

The Masseter and Temporalis.


The Zygomaticus Major and Minor.

The Orbicularis Oris.

The Triangularis and the Mentalis: The Chin.

The Frontalis: The Forehead.

The Orbicularis Oculi.

The Buccinator Muscle.

The Facial Features.

The Nose.

Closing the Mouth.

The Neck Muscles.

Refining the Surface.

Sculpting the Ear.

Adding Character and Refining Forms.

Final Adjustments.

What’s Next?

Chapter 4 The Torso.

Changing the Torso Masses.

Model Preparation: Storing a Morph Target.

Adjusting the Chest Mass.

Sculpting the Torso.


Abdominal Muscles.

Serratus and Oblique.

Muscles of the Back.

What’s Next?

Chapter 5 The Arms.

Basic Forms.

Muscular and Skeletal Anatomy.

Skeletal Landmarks Addressed in This Chapter.

Muscles Addressed in This Chapter.

Sculpting the Arm.

Shoulder and Upper Arm.


Lower Arm.

What’s Next?

Chapter 6 The Pelvis and Legs.

Basic Pelvis and Leg Forms.

Skeletal and Muscular Anatomy.

Muscles of the Pelvis and Leg Addressed in This Chapter.

Sculpting the Pelvis and Legs.

Adjusting the Leg Position.

Sculpting the Pelvis and Buttocks.

Sculpting the Upper Leg.

Sculpting the Knee.

Sculpting the Lower Leg.

Sculpting the Finishing Pass.

What’s Next?

Chapter 7 The Hands and Feet.

Anatomy of the Hands and Feet.

Relative Proportions.

Skeletal Structure.

Anatomical Direction.

The Surface Anatomy of the Hand.

The Surface Anatomy of the Foot.

Block Forms and Planes.

Sculpting the Hand.

Adding Flesh Folds and Details.

Sculpting the Feet.

Finishing the Figure.

Overall Form Changes.

Adding Flesh and Fat.

Chapter 8 Remeshing.

What Is Remeshing?

Why Remesh?

Introducing the ZBrush Topology Tools.


Using the ZBrush Topology Tools.

Remeshing the Shoulders.

Remeshing a Head with NEX.

Creating the Initial Mesh with NEX.

Adding the Eye and Mouth Bags.

What’s Next?

Chapter 9 Texturing.

UV Texture Coordinates.

Mapping UV Texture Coordinates.

Editing UVs.

Importing UVs into the Tool.

Creating Texture Maps for Skin.

Creating Textures for Subsurface-Scattering Shaders.

Mottling the Skin.

Painting the Epidermal Layer.

Exporting Textures from ZBrush.

Surface Noise.

Activating Surface Noise.

Converting Bumps to a Normal Map.

Chapter 10 Costuming.

A Costume Workflow.

Creating the Mask.

Preparing the ZBrush Topology Tools.

Making a Base Mesh.

Generating a Hero Mask from the Topology.

Sculpting the Costume Details.

Sculpting the Mask.

Sculpting the Shirt.

Adding a Repeating Pattern to the Sleeves.

Sculpting the Pants.

Storing, Recalling, and Editing Masks as Alphas.

What’s Next?

Appendix About the Companion DVD.

What You’ll Find on the DVD.

Chapter Files.

Extra Videos.

System Requirements.

Using the DVD.


Customer Care.


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Customer Reviews

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Sort by: Showing all of 6 Customer Reviews
  • Anonymous

    Posted March 20, 2010

    Even if you don't use zbrush, this is a solid anatomy book.

    I ranked it a little low for general readers, because this isn't a "general" book. It involves the use of a $700+ program so chances are you wouldn't even happen upon this book under any other circumstances. Even if you didn't do digital sculpting, maybe just sculpting, you could get something out of this book. He works from the bone out, going over all the bone structures and muscle groups and their names and how they influence the body and all it's features as you sculpt them. Of course, zbrush artists would get the most out of this book.

    Highly recommended if you are at all serious about becoming a 3d artist.

    1 out of 1 people found this review helpful.

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  • Posted May 11, 2011

    Excellent book!

    When I see a book written by Scott Spencer I know its worth buying and this book is no different. Scott does a fantastic job of explaining anatomy and how characters are created using Zbrush. I cant recommend this book enough! Everything you need to know about character creation is in tis book and has become my zbrush bible!

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    Posted April 1, 2010

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    Posted January 14, 2010

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    Posted February 8, 2010

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    Posted January 6, 2010

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