ZBrush Digital Sculpting Human Anatomy

ZBrush Digital Sculpting Human Anatomy

5.0 7
by Scott Spencer
     
 

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Create memorable human figures for movies and games


To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on

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Overview

Create memorable human figures for movies and games


To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.


Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.



  • Understand the basic tenets of form, proportion, gesture, and rhythm




  • Master basic anatomical terms for skeletal regions and muscle groups





  • Break down the regions of the body into simple geometric shapes





  • Begin roughing in your figure with Claytubes and other tools





  • Create the impression of flesh over underlying muscle and bone





  • Learn ZBrush remeshing and color-mapping techniques





  • Flesh out your figure with fine detail and costuming





  • Repurpose your figure for film, video games, Web, or digital output





  • Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop




VALUABLE COMPANION DVD


Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.


Use ZBrush tools to perfect the fine detail of muscle construction


Sculpt different kinds of fabric to clad a heroic character


Lay the groundwork for believable facial expression with a solid foundation

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Product Details

ISBN-13:
9780470599877
Publisher:
Wiley, John & Sons, Incorporated
Publication date:
12/16/2010
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
416
Sales rank:
174,398
File size:
52 MB
Note:
This product may take a few minutes to download.

Meet the Author

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

Brief Biography

Hometown:
Rhinebeck, New York
Date of Birth:
September 1, 1945
Place of Birth:
Washington, D.C.
Education:
B. A., University of Wisconsin, 1969

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ZBrush Digital Sculpting Human Anatomy 5 out of 5 based on 0 ratings. 7 reviews.
Anonymous More than 1 year ago
I ranked it a little low for general readers, because this isn't a "general" book. It involves the use of a $700+ program so chances are you wouldn't even happen upon this book under any other circumstances. Even if you didn't do digital sculpting, maybe just sculpting, you could get something out of this book. He works from the bone out, going over all the bone structures and muscle groups and their names and how they influence the body and all it's features as you sculpt them. Of course, zbrush artists would get the most out of this book. Highly recommended if you are at all serious about becoming a 3d artist.
Anonymous More than 1 year ago
mm80 More than 1 year ago
When I see a book written by Scott Spencer I know its worth buying and this book is no different. Scott does a fantastic job of explaining anatomy and how characters are created using Zbrush. I cant recommend this book enough! Everything you need to know about character creation is in tis book and has become my zbrush bible!
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