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ZBrush Studio Projects: Realistic Game Characters
     

ZBrush Studio Projects: Realistic Game Characters

by Ryan Kingslien
 

Tips and techniques for bringing reality and creativity to your game characters and art

As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific

Overview

Tips and techniques for bringing reality and creativity to your game characters and art

As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results

  • Covers one of the most unique challenges for game artists — sculpting realistic and moveable human characters for a game environment
  • Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft
  • Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment
  • Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists
  • Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts

Build the next game-winning action character with ZBrush and this professional guide!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Product Details

ISBN-13:
9780470872567
Publisher:
Wiley
Publication date:
03/15/2011
Pages:
320
Product dimensions:
7.30(w) x 9.10(h) x 0.70(d)

Meet the Author

Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.

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